Proper triple monitor support isn’t a matter of distortion, it’s about having separate camera projections for each screen.
You’re correct that they require different solutions, but that’s because they’re completely different problems.
Proper triple monitor support isn’t a matter of distortion, it’s about having separate camera projections for each screen.
You’re correct that they require different solutions, but that’s because they’re completely different problems.
The solutions are different but the view of the distortion is the same.
Part of the problem is that people confused “ultrawide” and “triple screen” into one big mushy supposed single problem and then Asobo declared it “done”
So it might be useful to be more specific when we talk.
You are right!
Both has to be solved and Asobo knows both problems.