Ah OK, thanks. Perhaps I’ll just try with three monitors to see how it looks and compare that with my ultrawide screen.
I’ve got two Acer EI491CR Monitors, arranged vertically. They are49", curved, 3840x1080, and have a 120mhz refresh rate. I got the first one a couple of years ago (maybe 6 months after MSFS came out). When I first saw the box, I thought…uh oh. Pulled it out and set it up, and man that thing was wide. (insert all the appropriate “That’s what she said” comments, please)
I wasn’t only using the monitor for gaming, but also for work. I got used to having all the extra screen real estate. In January of this year, I added the 2nd one. I had to find a vertical mount that would support them (this one) - it supports up to 22lbs per monitor, and the EI491CRs are 25lbs each…so it’s a little “out of spec” but so far no problems.
I went from a GeForce RTX 2070Super to an RTX 3090Ti a month or so ago. Even pushing the two monitors, I am not even pushing the card yet I don’t think. (I am going to try the thing where you output in a higher resolution and then (downscale?) to the monitor’s resolution and see what that does.
At the moment, the multi-monitor support is just goofy for me. If I could “tell” MSFS what view I wanted to display it might be different - will have to wait for that.
As of now I would recommend the 3090 (over 3080(Ti)) bcs of the Vram usage. This might change later in the beta though - but if you want to play at DX12 and 5120×1440 you seemingly need more than 12GB Vram (3080Ti) or the 10GB of the 3080.
Though decision. Not so much because of the price, but more since the next Generation is knocking on the door. Thank for your Input.
Agreed. Once the 4xxx stuff drops, the 3xxx should get a nice reduction in price!
My gosh they are ginormous!! Sure you didn’t buy 149” by mistake?
Gonna hurt your neck like that man!!
Amazing setup you have though. I need to convert a room in my house, hmmmm
LOL! Not really hurt it, but it’s funny when I’m on a video call (off my Mac book pro where the Alpha sits) and I’m looking at the top monitor. Looks like I’m looking at the top of a building.
Thank you! You know what started it? When I bought the Logitech throttle quadrant. I had (still have) the Logitech 3D Pro Extreme, and then … it, uh, spiraled out of control. This…this is my hobby though. If I can get my “real life” to stop imitating a whirlpool then the plan is to dip my toes in the water of flightsim development.
Oh, and I just picked up a RealSimGear GTN750. Lol I have a very, very tolerant wife.
Word of warning: It will potentially become less “hobby for fun” and more “working and fixing issues work” if you do. It’s always the danger of blending a favourite hobby with the more “business side” of it. I speak from experience lol
But of course it can work if you don’t have (or can bat off) any pressures!
Pulling up an old topic from a 1.5 years ago. Several of the responses referred to “fisheye” on a 49" super ultrawide monitor. Has that improved in the last 18 months? I’m running a 4070-TI GPU; currently using an older 42" TV for a main screen and a couple of tablets with Spacedesk to pop out cockpit displays.
There have been no changes to FOV/zoom/projection at all, no.
It’s 2024 and that’s 4 years after the release of MSFS2020.
MSFS2024 is almost released and still we have fisheye distortion on ultra wide screens.
Why Asobo will not do something about that?
Lots of games have already fixed this problem, but not Asobo or Microsoft.
Got many examples of this?
This is one example,
Horizon Zero Dawn doesn’t just run in 21:9 or 32:9 - you can move, rescale and even completely remove elements of the HUD so that your ultrawide view is tailored just how you like it. The same goes for the FOV controls: whack it up to 100 degrees and the sheer amount of post-apocalyptica you can fit onscreen is seriously impressive.
Not seeing anything at all regarding distortion there.
rFactor 2 (racing game) has a FOV calculator and input tool.
Is that just setting the FOV or actually a different projection as people keep saying they see in racing games?
Distortion at the edges on a wide monitor is inherent to 3-d to 2-d projection when the FOV of the projection doesn’t match the angular size of the monitor in the user’s field of view.
MSFS has a crude system for adjusting the FOV by bumping a “zoom” level up and down, but you can’t set an exact FOV in degrees because each camera configuration sets its own base FOV, modified by the user zoom setting.
A tool to modify the FOV without changing the projection can’t remove distortion except by making the rendered FOV closer to the angular size of the screen: this usually means “zooming in” or “using a smaller FOV” which, however, means you can’t see as much of the scenery and instrument panel.
This of course is why a wide base FOV is used to begin with.
Anyway, long story short: might have better luck not mixing this up with “multiple monitors” which is where an exact FOV setting is more useful and relevant, consider asking about why the Lens Correction setting in MSFS isn’t good enough for folks’ needs and asking for a more thoroughly considered anti-distortion reprojection solution for people with ultrawides.
Neither of which are specific to distortion.
With rFactor 2 there is a FOV calculator an input tool.
And that’s special for triple monitor configurations like i have.
Sorry, but the video is in Dutch,
That’s great for the multimonitor case where you’re trying to create a “home cockpit” feel, sure. Won’t help with distortion on an ultrawide single monitor though.
That’s correct but that’s one of the groups that have the distortion.
Triple monitor and Ultra wide has to have different solutions.
But it’s technical possible to help them both.