It seems silly how you load up an AT802 with 400 gallons, spray off 50 gallons or so, land, then shutdown. Doesn’t make any sense. That scenario would literally never happen in real life.
I’d like to know how many acres we have to spray and take the appropriate amount of product. How about multiple loads? If I have 600 acres to spray at 2 gallons per acre, let me do it in two loads of 600 gallons. Or how about I have three 100 acre fields and I do it in one 600 acre load? My point is I wish it was more fleshed out.
Loading pad operations are a big part of the job in real life, it’s a shame they missed it for the game. Deciding how much product to take based on acres, runway conditions, weather, aircraft performance is essential.
If there are cargo missions that take 3.5 hours, why can’t we have more fleshed out ag missions that take longer?
Also, why does the game insist on flying exactly at 110 knots over the field. If you look at Air Tractor’s website, that’s below the “typical working speed”. Can we just get rid of the naggy AI voice. I’m an ag pilot in real life. If they put an AI in the airplane that nagged me every time I turned my spray on slightly late, ect I’d quit.
I won’t get into it too much, but the lack of GPS guidance systems is also disappointing. In real life we have a GPS system, usually mounted on the nose that keeps us lined up in the field. It’s a shame they missed it, since it’s an essential, critical piece of equipment that nobody is going without these days.
Also, why are we spraying liquid fertilizer on dirt on every mission. Usually when I spray in real life I’m spraying plants of some sort. Usually corn or soybeans. How about some dry work? Dry fertilizer on timber for example would be cool.
I really do appreciate it that ag aviation has been represented. It’s missing a lot though.