More realistic head movement

The head movement is not realistic. It is as if we had our head anchored to a tripod. It does not react to accelerations (on all axes), bumps, turbulence, etc. It would be much more immersive if there was the possibility of adding a slider with its activation and its level of realism. In VR it would be very immersive.

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in VR it would be instantly vomit inducing. Do NOT shake the head of a VR headset.

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When you fly in a plane in reality your head moves due to inertia. If you get dizzy, it’s because you’re not used to it. But for those of us who are, we’d like to recreate the same feeling of realism. If you don’t want it, you can turn it off.

I fly IRL, I’m aware of head movement. However, your eyes usually correct for that to quite some extend.

If you move the camera in VR space, the user will get very nauseated, because he/she doesn’t have the g forces to go with it. It’s just good old motion sickness, only the cause is reversed.

It’s common knowledge for people who create VR spaces to never ever shake the VR camera.

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In 2D, I think more options around head movement would be good - the user should be able to choose how rigid the camera is. The more rigid, the easier it is to use the mouse to click controls during turbulence. The less rigid, the more you can ‘feel’ the turbulence with visual cues.

In VR, a different approach is needed where the camera movement is less impacted by sudden aircraft acceleration from gusts. A2A Simulations attempted to solve this in their Comanche by moving the aircraft cockpit 3D model around the camera. It works pretty well and really helps in VR.

I hope VR camera improvements come to MSFS2024, because heavy turbulence can really make VR uncomfortable with the camera fairly rigidly locked to the aircraft. I feel like my head is clamped in a vice, attached to the airframe.

It’s right that the VR camera shouldn’t be moved by the turbulence, but the aircraft should move with the camera lagging behind with slower acceleration.

Here is an old post that was dedicated to the issue:

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In fact, in a plane, everything moves on all axes. It’s not exactly a stable environment. But I think a subtle movement of inertia would give it a brutal immersion.

The guys at A2A have made a very good adaptation with the Comanche and it seems more realistic to me considering that the movement is still very subtle. In reality, when we are in a bumpy environment our body absorbs part of it, our natural image stabilization does its job and thanks to the proprioceptive system we feel the variations. We have limited this last one in the simulation but adding that extra layer of inertial movement would give us very valuable extra information about how the plane is behaving.

In this case, I emphasize that it’s not about moving the VR camera more, but rather stabilizing it based on inertia. Currently, it’s fixed to the plane, and it’s as if our heads were tied to it. In reality, the pilot physically stabilizes his body and head, and turbulence, acceleration, and bumps are cushioned. This would provide a lot of realism and immersion, and would actually cause less motion sickness.

They did. And the community said remove it. So they did.

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I know old but


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If you move the camera in VR space, the user will get very nauseated, because he/she doesn’t have the g forces to go with it. It’s just good old motion sickness, only the cause is reversed.

You are right, however VR players are mostly completely immune to motion sickness. This is something affecting people not used to VR. And if you are prone to motion sickness you would likely suffer from it anyway, without this effect maybe after 10 minutes and not already after 5.

But for the every-day-VR-user this would really be greatly improving immersion.

There was something similar possible with a third party tool FSRealstic. It can move the camera with the forces. I used it in FS2020 in VR and I am missing it so much in FS2024.

I vote for this. But it should be optional so people who are concearned about motion sickness could turn it off.

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There is another simulation i know of, and basically it has the option to enable realistic head movements, so it makes it so when you bank etc it makes the flying alot more realistic instead of just being static and moving completely in sync with the helicopter. I think already there may be a slight bit of movement when you maneuver, but i cant tell because its so minimal.

When i first joined 2024 i always thought it was unfortunate there is no setting option/slider to enable this.

It only has to be a minimal amount of tilt nothing extreme or any thing. Hopefully you all understand what im trying to say.

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What you’re looking for is called a physics-based camera, and there are already other simulators like XP12 that have introduced it by default.

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