MOST fire Extended attack missions: Scoop transition logic flawed


ISSUE DESCRIPTION

Description of the issue:

In most fire extended attack missions, the CL-415 barely takes off. Thats ok, we can gamble full tanks or close the scoops early BUT BUT BUT
Since it is so slow getting altitude, the mission logic transitions BACK INTO SCOOP!!! Unless you’re able to leave the water early, which is impossible on near full weight.

FIX THE SCOOP TRANSITION LOGIC. these if/else checks for location and height are NOT TESTED ENOUGH by your team.

ICAO, coordinates, or specific location:

any ext attack, if you can actually find a place to get water from.

[PC Only] Did you remove all your community mods/add-ons? If yes, are you still experiencing the issue?

FREQUENCY OF ISSUE

How often does this occur for you (Example: Just once, every time on sim load, intermittently)?

always

REPRODUCTION STEPS

Please list clear steps you took in order to help our test team reproduce the same issue:

  1. fill up with water
  2. struggle to takeoff (ok this is fun)
  3. mission step goes back to “Land on water” if you don’t evacuate the water area in like 10 seconds, which is impossible with a full tank of water.

:loudspeaker: For anyone who wants to contribute on this issue, Click on the button below to use this template:

Do you have the same issue if you follow the OP’s steps to reproduce it?

Provide extra information to complete the original description of the issue:

If relevant, provide additional screenshots/video:

Just tried to fly my first mission with CL-415 for extended attack.
Impossible to refill and take off on a “normal sized” water which the mission requires.
As far as I understood the mission logic, you need to fill up 100%, and even with everything on full throttle there is not enough room to lift off.

you can close the scoop early and take off with less. I have finished a handful of ext atk missions filling up to 60-75% MAX and taking off without burning the engines.

The problem is that unless you leave the water acreage/area, the mission reverts to scoop mode, and you have to dump the water and do it again.

There’s a fine hair’s width timeframe (like 5-10 seconds) where you can fill to 75% or less, take off, and move away from the water body and the mission logic moves to “fly to fire” and you can continue the mission. But it is nonetheless flawed because of how difficult it is to achieve this.

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Do you have the same issue if you follow the OP’s steps to reproduce it?
• Yes, the copilot states to scoop more or use what we have - “your call”. However, I could not get it to continue the mission without fully filling the water tanks.

Provide extra information to complete the original description of the issue:
• Can you please add the firefighting tag to this bug report? I almost made a duplicate since I didn’t see it when checking existing firefighting bug reports. Thanks.

If relevant, provide additional screenshots/video:

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Thank you for the bug report.

We have created an internal ticket to see if our team already has this logged, and if not they will attempt to reproduce the issue and create a new bug report. This item is now marked as feedback-logged. If there is an existing bug report or one is created, we will move this thread to bug-logged.

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I’ve had this as well.

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So, I tried the first extended attack mission again after last time the sim crashed on short final… This time the transition logic f****d up even more. After drop 4 I got “What a final drop” suggesting that we were done, however it transitioned back to water scooping so I kept going. Same after drop 5 “What a final drop”, then back to scooping, for drop 6 the approach point was suddenly messed up (always showed behind me whatever direction I was facing), when the drop zone loaded, the marker was also messed up (marker again showed behind me when the fire was in front of me) and the whole sim lagged with like 5 frames per second until I did the drop. However it did not register the drop and the mission logic just got completely stuck at this point.

It’s a real shame since these firefighting missions would actually be really cool but after trying to work around bugs and crashes for days now I’m done with them until something changes…

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