Movement of on screen yoke does not match real controller

What I meant was the animation still accelerates when hardware with the same degree of movement is used. My Yoko only has around 45 degrees, so it would make sense there, but even then the acceleration is not spread across the entire range, only at the extremity of movement.

On a yoke with 90 degrees of roll there should be no acceleration whatsoever but its exactly the same from what I’ve read.

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