Do you have any add-ons in your Community folder? If yes, please remove and retest before posting.
no
Are you using Developer Mode or made changes in it?
no
Feedback/Bug Description:
The movement of the in cockpit yoke/controller on screen does not match the movement of a physical controller. This is especially evident with yokes, for example the Fulcrum One and Honeycomb yokes. If the controller axes are set up completely linear then any movement of the physical yoke should match the in cockpit one as per other simulators.
You can get the yoke movement to match up by increasing the ±response curves by 50 but this means it is no longer linear. The current best fix is to leave it linear and ignore the incorrect movement or hide the in cockpit yoke. This is not good for VR users though as it breaks immersion.
Provide Screenshot(s)/video(s) of the issue encountered:
n/a
Detail steps to reproduce the issue encountered:
Make sure controller response curves are linear and move yoke 90 degrees each way and watch the on screen yoke not move in a linear manner.
PC specs for those who want to assist (if not entered in your profile)
i7600k 1080ti 32GB ram Windows 10
Build Version # when you first started experiencing this issue:
All builds from the start
Are you on the Steam or Microsoft Store version?
MS store
Did you submit this to Zendesk? If so, what is your ticket #?
#110485