MSES (Microsoft Earth Sim), a synthetic dynamic (modifiable) Planet Earth? - The Future of Simulators, Games, and many other Applications

On my totally unrealistic wish list: Using MSFS/MSES as a visualization tool for Command: Modern Operations would be all sorts of awesome!

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I remember it well, Went to a few of the Microsoft ESP Developers Conferences.
At that time it was being presented as the future in World Simulation, for both Entertainment and Commercial / Military use.

Then, few years later, it died and was never talked about again.
I had always believed that Lockheed 'acquired" ESP as opposed to FSX, and later FSX went to Dovetail games.

“MS Flight” fight came and went.

I, (maybe naively ), see MSFS and the next generation of MS Flight, taking advantage of newer technologies, but this time, Asobo being given the chance to develop it, (because of some appropriate IP they already have ?).

Whatever it is or will become, its currently a great Roller Coaster ride, and the “view” from the front seats are “AMAZING”.
The only worry is, how sick it may make me feel when I ride it 
?

From this perspective i hope they also implement scientific data like full bathymetry elevation maps and then for example subtract all the water to be able to see the seafloor.

Also Mars and the Moon would be epic to have in this detail level if possible.
And dont forget Earth is about the hardest planet in the Universe to render, when Earth is at high useability detail that pretty much covers nearly all the basic functions/physics for all other planets including hypothetical and creative ones.

This is a flightsim engine, interaction are limited for other games. We dont dont see any effects in the game right now, because the developer knowing what happen then.

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I have been using flight sims for 20 years and I remember years ago wondering if there will ever be a combined sim where you can drive to the airport then catch a plane to the beach and get into a boat and sail around the coast etc. I certainly think its do-able now.

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This has been possible since FSX.
Now hopefully the new sim will reach this same level of freedom with the updated gorgeous modern graphics!

Well, if we are talking about the MSFS engine (or rather Forza engine) used for other simulations like trains or ships, then absolutely. But probably not interconnected in real time, because that would be a ludicrous endeavour even in 10 years from now.

Primarily because different types of sims have different requirements, technically and otherwise. The game looks nice for a flight simulator, but driving a train at the same level of detail? I’d say that’d look rather bland and both player types would never occur upon each other anyway. One at ground level, the other at FL370. Same with ships. Don’t see, don’t care.

The amount of data storage, bandwith and I/O requirements would be staggering and increase exponentially with every type of simulation that is supposed to partake in this dynamic environment. Your cloud computing idea is interesting, but can you imagine the strain and power draw on existing infrastructure today? Constant streaming from a mobile phone? Battery life? Good luck paying for that. Especially since not everyone lives in a dense urban center where sufficient connectivity exists.

I like your enthusiasm, but really, not even the flight simulation aspect is currently working correctly and you dream about creating a virtual Earth on the basis of a racing game engine and cloud services. It strikes me as a bit of a fantasy, no offense. :slight_smile:

The entire globe has been in FSX already, just not at the same level of detail. Not sure where the gigantic stride you talk of is coming from?

I also play Star Citizen and have been with that project since its inception in 2012. While I like that game, it very cleary demonstrates the difficulty of having a global scale, but micro-level attention to details. The divergence between both leads to all sorts of problems and technical hurdles and that game has been in development for eight years and is the single largest entertainment crowdfunding project ever, with over 300 million USD raised to date.

Yet it is far away from being finished and if it ever will release, probably not as grande and far reaching as originally envisioned.

I recommend you check it out on Youtube, even if you are not a gamer.

The Crew 2 is a great example of such development and technology.
A very good read here


And way before that. These are from FS2002.

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All 3 look so relaxing!
I wanna go sailing now
I have about 4 more yachts and a huge Orca ship to add to the collection.

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Hearing you guys talk about driving cars and boats to your waiting plane, and then seeing FSX yachts with hot tub blow up dolls makes me appreciate the technical accomplishment that is GTA5 so much. It’s jarring going from GTA with its polish and solid feel, yet farcical physics and mickey mouse controls, to Flight Simulator’s clunky, unfinished rawness yet with a taste of the actual real world. I wish there was a way to have both.

I too think it’s possible for us to program the universe. We’re going to need a lot more developers though.

You might hit a nasty uncanny valley effect along the way though. Flight Simulator already suffers a bit from this where some of the most advanced and realistic scenery and weather looks disturbingly off at times. The GTA series probably avoids this by being a stylized parody of real life rather than a straight up recreation of it.

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I had some great laughs discovering those “blow up companions” on my yacht 
the developer had a great sense of humor :rofl::joy:

I would seriously be very happy with the whole Flight Simulator world map inside of GTAV.
I would just drive and drive for hours listening to music and sight seeing.
Its already very therapeutic for me as is.
I really hope the DeltaSim Studios developer makes a return for MSFS and retextures and updates all of his models to fit the new graphics.
That guy is extremely talented in 3D models. Notice the yacht in the video has a complete full 3d interior downstairs with a bedroom, kitchen and shower.
Its really just something else in VR being inside a a huge 3D boat and actually seeing ports and city destinations pop up in the distance.
I own pretty much all of his civilian watercraft.

A random universe. The real universe consists of a bucket of dots (named stars) light years apart. These dots don’t have enough information to fly over. We know the temperature and some data about the atmosphere. It would be a very dull flight
 Let’s fly over planets, like we do now
 and let them look like earth. In fact I don’t agree with the above. I prefer flying near my home haha

No you misunderstand me. I know there have been cars and boats in FSX etc for a long time. I am talking about seamless transfers where you have high detail trains, boats and cars that you can swap between in-sim. In other words sims within sims fully integrated.

Check this out @TheLittlePilot1