MSFS 2024 minimum required internet speed

Exactly. My current hardware and internet speed run 2020 just fine – smooth with good FPS/Performance, and excellent visual detail/accuracy @ 2560x1440 (using Google maps), even when creating videos. Everything works. From extensive reading I’ve done on this forum I have concluded that going to 2024 would, in addition to paying for the software, require new hardware, different ISP (currently maxed at 25 Mbps), fussing with reconfiguring all my controllers, and dealing with bugs instead of flying planes. There is nothing new in 2024 that would incite me to go through the conversion hassle and cost. My main use of MSFS is VFR sight seeing using antique, vintage, and classic planes, and creating videos with same (using Sky Dolly). Disappointingly, there are only dissentives for me in going to 2024. Therefor I will continue to enjoy and be productive with 2020 henceforth.

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It’s amazing that some people still think that this is a streamed game. It’s not. It downloads assets on demand and then caches those assets. Most of this load is concentrated when you enter the world and then is loaded as needed as you fly. Anything above 20mpbs should be fine although as I stated, it will be mostly concentrated to when you enter the game world.

To a degree…

It’s the ‘on demand’ part that seems to be a sticking point.

If aircraft data (textures, gauges, etc.) and scenery (ground textures, objects, etc.) were cached properly, i.e. before a flight, taking into account scenery along the entire flight path, then we could say it’s not a ‘streamed game.’

But it doesn’t seem to work that way. Airport objects are sometimes (often?) streamed to the local machine as you fly an approach. LOD and pre-cache settings don’t seem to matter.

You’re right that this isn’t a thin client model. But just-in-time streamed data (that should be pre-cached well in advance, but isn’t) is a big part of a flight.

Even if we accept that much of the virtual world is streamed ‘on demand’ we have to acknowledge that even people with fairly robust internet connections are having issues.

I hope that some day Asobo allows a deeper look at Rolling Cache operation. Right now it seems to be far from optimized.

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True. But I think that’s more on the implementation of the model rather than the model they choose to use. Just like most of this game, it’s about 30-80% complete. Career mode is still a beta version at best. The ES-30 can’t even be flown for more than 45 minutes. It’s like most of this game was programmed by AI. A shameful state.

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I am connected to the router by Ethernet and WiFi on a TUF computer.
The two simultaneously make a difference. 80 up 80 down