It may be a silly question, but as an HP Reverb G2 owner, does it make a difference whether I buy the Steam or Microsoft Store version of MSFS 2024? I know that WMR is being discontinued and that I will have to buy a new headset at some point. With that in mind, does one platform make more sense than the other?
Probably no difference. I use Steam.
I don’t believe it uses SteamVR - just Windows Mixed Reality. Shouldn’t matter between the two platforms since it gets deprecated “soon” anyway. Not certain when it will stop working, though. I don’t know this but think it may continue to work for another year.
But when it does quit working, for those looking for headsets besides the Pimax and Meta…
Just be aware that foreign-made headsets (Pimax will probably will see this too, Meta as well depending on where built) may be seeing tariffs tacked on when they hit US Customs in a few months. IANAL but what I read is tariffs get added when the box hits customs and doesn’t matter when the payment was made - and it’s the receiver who gets notified there is payment due and the receiver who has to pony up before the box continues to your doorstep. I believe the Beyond is assembled in California so it may not apply to it at all but double check.
I’ve been watching both and the Beyond is shipping within a couple to maybe 3 weeks of ordering while Somnium headsets are shipping in Jan/Feb of next year and might get a tariff if ordered now depending on how things play out.
Also, might as well be aware, the proposed tariffs are potentially 60-100% on Chinese goods and 20% on goods from all other countries. We don’t know the actual values yet but those are what’s in the news day before yesterday.
Good to know, thanks. I guess I’ll wait with the new headset as long as I can.
Waiting should just get you a better headset. There’s a lot of cool stuff happening in the VR world right now that should end up in headsets in the coming years.
But I can’t tell you for certain how long the G2 will still run in Windows. Hopefully another year (saw that somewhere but no guarantees) but Microsoft does what it wants.
I thought it would be running until October or November next year in Windows 10, but I’m not sure either. We’ll see.
i also still use the G2 on Win10 in 2020, has anyone successfully installed 2024 and can confim it works?
I flew with mine today with FS2024 no problem
It’s good to be back, even if the taxiways are jammed.
I bought the Steam version, thinking if I wasn’t able to get the Reverb G2 to work through OpenXR, I could use SteamVR through WMR.
I got in this morning and flew around in the Optica in VR on my AMD Ryzen 5 2600X with RTX3080ti, using WMR on Windows 10 with 32 GB RAM. OpenXR Toolkit by mbucchia (Quickstart | OpenXR Toolkit) seems to be working well, including foveated rendering.
Frame rates have been acceptable, in the 30s, running at 80% detail, with high-end settings that were picked by the sim itself.
I flew around Seattle for an hour. My download speed is 600Mb, which seems to be the most important stat for any system configuration. I also boosted it to max rolling cache on the on-board m2 storage.
What was most different from 2020 was that the frame rates were nearly completely stable, except for landings and takeoff. I had high traffic on, and as you can see, my CPU is my chokepoint, so that would explain why. That’ll probably be the first setting I turn down.
But flying through downtown Seattle frame rates felt the same as flying over Mt. Si, smooth and fluid. Some sparkles on the edges. I don’t think DLSS is working, but TAA is.
The otherproblem I had is that I was unable to use the mouse to activate any of the controls on the Electronic Flight Bag, which is a super-important part of the sim now. I don’t know if it’s a openxr thing or if it’s broken for everyone. It worries me that it works fine in the 2D interface. Maybe it’s just broken in VR. That’s what I was here looking for an answer to, and I thought I would give the rest of my cadre of Reverb G2 owners who are holding on for dear life some hope as well as a reason to manage your hopes.
But it is working and everything else is just workarounds. I guess it’s probably using the OpenXR implementation (that’s how I have the Reverb G2 set up OpenXR Toolkit for Windows Mixed Reality, to use the -openxr interface), which is what I think the Oculus uses now, so as long as the OpenXR interface stays the same, and Windows 10 still functions (they’re not going to disable it, right, just no more security updates, so we could go on for years, theoretically, uninstalling the browser and locking down the firewall but for MSFS2024).
Clear skies, full hearts.
There is no difference in VR functionality between Steam and MS Store versions. Potential SteamVR OpenXR runtime usage is independent from the Steam or MS Store sales/delivery platform, the sim is still exactly te same.
I have a G2 and windows 11 and my install of WMR and Open XR works in 2020. I cannot get it to work in 2024 yet. Which nvidia drivers are you using? First start of 2024 I can see my WMR environment and 2024 runs in one screen on a monitor. I control-tab and it dips out to black but somehow fails and pops back in on the monitor. Subsequent attempts to go into VR (including in the 2024 interface) and I get zero response and can see the WMR “Alt Space” environment.
Mine does exactly the same. Did you fibd a work arouond for it?