I was able to confirm that parking assignments DO work inside of MSFS2020. However, after adding the parking codes manually to the FSLTL aircraft and editing and adding the parking codes in ADE, the airport was completely blank and even a few things were missing. I am familiar with how to use the MSFS SDK, and I know I can’t add gate codes in there which is why I used ADE.
Does anyone know a tried and true method to edit your favorite 3rd party airport (for personal use) to have correct gate assignments? I practiced using FSDT KCLT and the AI did park in the coded parking I placed, but everything was missing even the ground textures assuming FSDT had custom ground textures/markings. Also worth mentioning that I did notice the .BGL file was about 100kb smaller than the original unedited .BGL. So I knew something had to be missing, but I added the library objects and compiled the package as normal.
Any help is greatly appreciated! I really hate doing long haul flights only to land and see airlines at the obvious incorrect gates to real life.
I’m wondering if you could reach out to the person who has been working on global updates to airport parking assignments for some tips? He has his AFCAD mod up on flightsim.to and he also has a Discord server called “MSFS scenery project”
I assume you want to do it yourself vs. downloading pre-made packages/or individual airport “fixes” like this (you might find some for payware airports as well although I couldn’t find one for FSDT KCLT):
There is an airport editing thread over at AIG’s forums you might want to check out called " [TUTORIAL] Editing Airports in FS2020" - I think you need to login to the site to access the forums:
I believe there are also a number of tutorials on YouTube
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Thank you. I have found some great tutorials on how to edit, but pretty much little to none touching on the parking assignments, especially for payware scenery edits. I miss the FSX days of editing, much easier lol