Hi, is it possible to separate a livery of an aircraft from the existing aircraft category and put it in a new category? For example, Maddog has their MD-82s, MD-83s, and MD-88s under one tab in the menu and I would like to have them separated by the types.
Yes, itās possible. You need to edit each liveryās Aircraft.cfg file, and edit some fields so that it shows under different categories than their parent aircraft. I donāt have time to get into detail with you on this as Iām at work. But to answer your question, yes itās possible.
Thank you for the reply. Iāve tried that but couldnāt find which field it is. Do you know which one it is?
Uhmm. hang on, Iām trying to read your intention again.
So in your screenshot on the first post, youāre showing MD-82 aircraft. And the livery that all belong to the MD-82. So isnāt MD-83 aircraft already a separate aircraft so therefore if you want to choose a livery for the MD-83 you need to select MD-83 on the aircraft type first, and the livery for MD-83 will be inside it. To me thatās already separate right? Or am I misunderstood your intention?
I donāt have Maddog aircraft, so I canāt really tell how the aircraft is structured.
like neo im not sure how the aircraft(s) is/are setup to start with but ā¦
the Variation ābase_containerā designates which aircraft its for and/or will show up under as a livery
the ui_variation (must be unique) is what the livery is called under that variation aircraft livery tab
so to answer your question the answer is yes only if the aircraft are separated into diff variations with a diff aircraft folder in simobjects/airplanes (these separate aircraft folder names are the base_container)
example:
there are 3 separate folders for 3 of the xcubs in 1 package
\Official\OneStore\Asobo-aircraft-xcub\SimObjects\Airplanes
so we can reference any of the 3 with the [VARIATION] section by copying 1 of these folder names into the base_container
Itās actually a combination of ui_manufacturer, ui_type, and ui_variation that would create a ānew aircraftā. ui_variation will change the label but leave the plane in the same list as a livery in the plane.
In a single aircraft.cfg file, Iām not sure a second ui_type would be read, so I think youāre right, however, that you need to separate out the liveries you want with the new ui_type to a different container. That container can exist in the same package (under Simobjects/Airplane), so you donāt need multiple packages. The Black Box L-19 is also a good example, as are any aircraft that have multiple planes in a single package.
the same package and the same folder inside the package are not the same
my example shows exactly what your saying to some extent, for those variants to Have a diff ui_type they would also have to have a separate aircraft.cfg so ā¦ a diff folder to hold it in under the virtual drive path (or relative path) of SimObjects\Airplanes
its possible to manipulate where they are in a mod but not in the relative path for the virtual drive i was talking about
are you certain the L-19 doesnt have multiple folders for multiple aircraft? if not they all use the same configs and are just diff visual models
Yes, what you just said is exactly what I was saying. I was just correcting that ui_variation would create a new aircraft.
And, yes, Iām certain that itās one package with multiple aircraft, as are many 3rd party planes, and, yes, as you noted, there are multiple directories inside of Simobjects/Airplanes of the package, just as you noted. In the case of the L-19, each directory also contains a model and panel. In the case here, all you need is the texture directory and aircraft.cfg in each directory (with the base blahblah at the top of each aircraft.cfg)(assuming itās all the same model, if itās separate models/panels, then more work would be involved).
Iām saying all this off the top of my head, Iād have to look at the real structure to really say exactly what to say, but, everything you said is correct.
Point being, the person asking the question has a plane that was likely properly built for multiple aircraft from a single package, and to use that as an example.
yep, and to go a step farther you can share practically everything but the aircraft.cfg since its the ācontrolā file you need to change names
i do multi aircraft liveries on a cpl planes so ive used this āfeatureā quite a bit
like in this livery that applies to 9 variations hahaha (i āmayā have gone a bit overboard but it was fun to figure out)
it is possible tho that this aircraft isnt separate variants (why i say āonly ifā originally) it may well be just diff visual models with diff names for all i know - its unlikely but i dont own it so cant verify that
Hello,
Please ask āhow toā questions to the community in Community Support (in this case SDK/Liveries) instead of General Discussion.
This thread was moved.
This should probably have gone in the āSDK/Liveriesā section
Sure, thatās a good idea. Thanks for the suggestion!
No. All maddogs, MD-82s, MD-83s, and MD-88s are in one category. They are not separated in the aircraft selection menu.
So what part do I have to change in aircraft.cfg to separate the livery of the MD-83 from the rest of the MD-82s? I cannot change the base container because there is no other to choose from.
Iām at work right now so I canāt write up the exact file structure and aircraft.cfg content for you.
I donāt have the plane, either, so I wonāt be able to test that it works. MSFS is quite finicky. In FSX, all you would have had to do is change the ui_type field.
I seeā¦ so how do you choose which one to fly on, if all three variants are in the same category? Do you have to āguessā which ones you want to fly only for you to end up with the wrong aircraft than you want?
It seems like a defect at the developerās side. Any different model or variants of the aircraft itself should be separated in the aircraft menu.
You should report this issue to the developer. Splitting the aircraft structure without knowing what to do is a risky effort, you might end up splicing the wrong texture being applied to the wrong model.