One of the reasons I added the mandatory 10 minute stop at each refuel landing is to encourage good health and safety practices for everyone participating. Use that time to get up, stretch, go to the bathroom, refill your drink, etc.
Sure, that works.
Nah, thatâs what autopilot is for.
Some of the air strips that might be ideally situated for a route may be under 2,000â grass strips. There could be enough of a headwind to lift off short, but what if there is a change of wind in the 10 minutes?
Iâve landed on some runways that are one way in and reverse direction out. Trees were at the end of the runway with no go around options.
So taxiing back might be necessary depending on where you land. With real weather in December you may not be able to follow your planed route. You may not have deicing for flying IFR through weather. (is that fully implemented?) I have not flown in icing conditions in game, or real life more than a couple times with limited flight time, usually in the pattern.
Relax Smiley, weâve sorted it. No taxiing above 50kts.
This, incidentally, is a good practice to follow when flying IRL as well.
btw, any answer on the sim rate question?
I agree to just adding the additional time to someone that rolls early. Iâd imagine an exact 10 minutes would be too difficult for most and the option to just be close and let the additional few seconds be added on after the fact. I would think as long as they were within a minute or less the of the 10 minutes they intent is shown and all pilots would accept the balance of 10 minutes to be added on.
I havenât yet heard back from @Null2209 on this, but if someone is cheating by increasing the sim rate, we could probably figure that out by looking at the telemetry logs. We already know approximately how long a flight between any two waypoints should take given the distance and cruising speed of the plane, so if someoneâs actual time is significantly shorter than the expected time, thatâs going to raise a pretty obvious red flag.
I take it this is for those that might not want to wait between stops and speed things up to just get through the competition in less real time, even though the log would show the correct flight time?
does the default asobo live weather even update as you travel long distances? in my experience it doesnât.
would we be allowed to use something like the metar based weather mod that updates the weather every few minutes? or would that also fall under 5b even though all it does is change the weather to current area conditions?
this mod: https://unrealweather.blogspot.com/
Youâll need wind charts for the day in question. Ya never knowâŠsomeone might pick up an 80kt tail wind.
during a few test flights ive done with live weather, the wind hasnt been accurate at all. like it was going in almost the complete opposite direction for me as opposed to the direction it should have been going
Good point!
This is such an awesome idea @ SeedyL3205 and @Jummivana! Not sure if I am available to participate yet, but will definitely join the race if I happen to be free!
Thinking about the weather setting with a 200 kt tail wind for the flight
This is exactly why weâre making Live Weather mandatory. No cheating with tail winds!
What is a good weather forecasting website for continental US for flight planning purposes?
Down in NZ, we are able to see tabulated forecast wind speed/direction/air temp for routes across the country. Does such a thing exist in the states for public access?
I just noticed (I think no one posted this before here after a quick glance), but what if they fix AI Co-Pilot? If they do, one could activate it in a plane like the Extra and would have a huge advantage.
NOAAâs Aviation Weather Center
Itâs what I tend to use for all real world weather planning IRL. Thereâs a good deal of interpolation youâll be doing for your individual route, but itâs a 100% reliable source of data, to include PIREPs.