Here are some of my observations of items I’ve spotted that are currently not right among the Mustangs included in the Reno Air Races package. I’ve been deeply involved with P-51’s, both real world and in flight simulation form, for about 20 years. Overall, I have been really enjoying these new MSFS models, and being that they are so well done to this point, it would be great to see at least some of these little items (a few not so little) be fixed in a future update or two.
MSFS Reno Air Races P-51A and P-51D Issues:
P-51A ‘Mrs. Virginia’:
- The wing airfoil, at present, is incorrectly portrayed as a standard airfoil rather than the correct laminar flow airfoil it should be. The wing airfoil and thickness should be identical to the P-51D (which is very accurate on those models). The only significant three-dimensional difference between the A and D wing is the leading edge (not considering the difference in landing gear doors and wheel well shape).
- The upper and lower portions of the inboard wing sections are distorted when viewed from the front and back, with a ‘kink’ where they start out at one angle from the fuselage, and then stops and starts a new angle out toward the wing tip. With the wings, when viewed front and back, it should be a straight line across the top and bottom of the wing, with a constant taper from the fuselage to the wing tip joint.
- Right now there is a prop issue with the P-51A, where the still prop, slow spinning prop, and fast spinning prop models/graphics all show at shared times, rather than individually at the right times (reported to be updated soon).
- The landing gear clam shell door animation is currently faulty (reported to be updated soon).
- There is a little model artifact that shows up just outside the left side of the cockpit in external view, when viewed from certain zoom/distance (an LOD-related issue I believe).
- The rudder trim placard is wrong. It should be no different than the aileron trim placard and just like the P-51D rudder trim placard. ‘0’ should be dead center, with 5 and 10 degree positions both left and right.
- The max manifold pressure setting for a stock Allison engine, running today’s fuel, is 52"-MP - that’s the takeoff setting red line. Unfortunately, right now it maxes out at only 38-inches manifold pressure. However, the performance has been over boosted to compensate, so the performance of the aircraft doesn’t match the manifold pressure settings - thus, for normal climb and cruise performance, you also must use lower manifold pressure settings than what it is in reality.
- The engine manifold pressure to RPM ratio is well off the mark right now too. The RPM gets up to 3,000 too early, when only powering up to 27-28-inches of manifold pressure. In reality, with the prop lever full forward/high RPM, the following Manifold Pressure to RPM should be seen (noted from real Allison V-1710 operation):
2000 RPM reached at about 22-in MP
2300 RPM reached at about 26-in MP
2500 RPM reached at about 30-in MP
3000 RPM reached by about 40-in MP
All P-51D Models:
- The main landing gear legs on all of the P-51D models are currently bowed outward when viewed head-on. They should however, when viewed head-on, be straight up and down, forming a 90-degree angle with the ground (not with the wing dihedral, as is at present).
- The tail wheel strut/arm is reversed 180-degrees from how it should be.
- The pitot tube is not modeled accurately/correctly.
‘Base/Stock’ P-51D
- The emergency hydraulic release t-handle animation is reversed/opposite to the function.
- The “button” tip of the flap handle is missing.
- It would be nice to have the stock/original antenna mast on the rear fuselage spine.
‘Goldfinger’
- The emergency hydraulic release t-handle animation is reversed/opposite to the function.
‘Voodoo’
- The emergency hydraulic release t-handle animation is reversed/opposite to the function.
‘Wee Willy II’
- The emergency hydraulic release t-handle animation is reversed/opposite to the function.
- The fuel tank selector visually chooses between the right and left drop tank selections rather than the correct left and right internal main/wing tank fuel selections.
- The landing light doesn’t extend.
- Diameter of the main wheels is too large.
‘Bunny’
- The emergency hydraulic release t-handle is not select-able.
- The fuel tank selector visually chooses between the right and left drop tank selections rather than the correct left and right internal main/wing tank fuel selections.
- The textures are not displaying correctly for several of the gauges.
- The landing light doesn’t extend.
- There is a leftover/partial section of a modern VHF antenna, behind the left main wheel well, that shouldn’t be present.
‘Lady B’
- The fuel tank selector visually chooses between the right and left drop tank selections rather than the correct left and right internal main/wing tank fuel selections.
- The landing light position and animation is faulty - it’s not displaying correctly, and sticks through the left landing gear doors when gear is up.
‘Man O’ War’
- The fuel tank selector visually chooses between the right and left drop tank selections rather than the correct left and right internal main/wing tank fuel selections.
- The parking brake handle does not animate.
- There are two doubled-up VHF antennas displaying at the same time, behind the main landing gear wheel wells.
- The landing light doesn’t extend.
- Diameter of the main wheels is too large.
‘Miss America’
- The fuel tank selector visually chooses between the right and left drop tank selections rather than the correct left and right internal main/wing tank fuel selections.
- The “button” tip of the flap handle is missing.
- The angle of the landing light is wrong (facing toward the nose, where as it should be facing out to the left).
‘Dolly’
- The fuel tank selector visually chooses between the right and left drop tank selections rather than the correct left and right internal main/wing tank fuel selections.
- The “Landing” decal/stencil on the emergency hydraulic release t-handle is not connected to the animated handle.
- The wheels only display as spinning, even when sitting still.
- The landing light doesn’t extend.
‘Strega’
- The angle of the landing light is wrong (facing toward the nose, where as it should be facing out to the left).
P-51D Flight Models
- The greatest issue I have with the flight models is that none of these Mustangs should be performing all that much differently between each other when using the exact same power settings (Manifold Pressure and RPM). Unfortunately, the flight models for some of these aircraft, like ‘Strega’ and ‘Voodoo’, have been significantly boosted performance-wise without any actual tie-in to manifold pressure/power settings. On those aircraft, the only way they can reach the 450-500+ mph speeds is when running highly modified Merlin engines, pushing up to 120-inches manifold pressure, running the extremely high octane fuel available at Reno. By contrast, 55-inches of manifold pressure is the most that can be achieved with a stock Merlin, running the standard 100-octane low-lead as found at most airports. The flight dynamics for these MSFS models doesn’t replicate that, so that when flying examples like ‘Strega’ and ‘Voodoo’, you’re reaching incredible performance/airspeed all while using unrealistically-low manifold pressure to do so. The reality is that all of these P-51D’s, modified or not, should all be performing very closely to one another in performance, when using the same manifold pressure settings. (This same issue also applies to the AT-6 flight dynamics, of stock vs. racers - the extra performance needs to come from higher manifold pressure, not imaginary boosted acceleration, as is depicted right now).
If you need any reference material, what-so-ever, I have thousands of detail photos, the whole library of original P-51 blueprint drawings, and all of the original technical and pilot manuals at hand (covering most all variants of the P-51).