[MSFS2024] Cirrus SF50 Vision Jet

No, there’s no DECEL point usually. AT only dropped speed once for me, it may be related to what airport and approach you use. Otherwise I always use manual AT speeds so I manually make it slow down to landing speed.

you have to enter your speed constraints in the flightplan approach waypoints. I generally put 210 for IAF then 180 for the next waypoint if there is one inbetween IAF and FAF and then 150 for FAF (IRL it would be 140-125-105). Then at FAF if I am not capturing the glidslope with ILS, Flaps 50% and I set my V/S to -500 to -700 then set AT to manual 95kts, Drop gear to slow down and 100% flaps as I pass 115. Adjust V/S to put the FPM on TDZ.

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Are you using simbrief intergration? I noticed that if you do, it replaces the checklist button on mfd home (instead of music which would make more sense). This may also conflict with the checklists. Try reinstalling the visionjet.


This is odd, even with all mods removed and running in safe mode, I don’t get the Checklist item on the GTC. On the third row all I have are Aircraft Systems, Music (greyed out), and Utilities. Are you maybe running some other mod that’s enabling the checklist?

I noticed that yesterday and it did seem odd, but it seemed as though might be doing a bit of an airbus type thing. When it thinks the speed is getting too close to stalling, it jumps in to “save the day”.

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Are we talking about the same plane?

This is the default Vision Jet in 2024 right?

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That worked perfectly, thank you.

I thought it worked like the PC-12 NGX where it automatically steps down the airspeed depending on distance to the runway. No user intervention is needed

Is not Asobo Team working on all 95 plane …

AT Simulstation, Blackbird, BlueMesh, Carenado, FlightFX, Got Gried,Inibuild, MilTech Simulation, S&H Software(Hans Hartmaan)

Also have Working Title working on Avionic on many Asobo Aircraft

Asobo have +/- 40 Aircraft with alot work from Working Title for Airplanes

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This is the default vision jet, series x, free flight.

I keep hearing contradicting information about this. On one hand, the different aircraft were built by different teams, third-party partners etc. But I read it several times that they were only responsible for building the aircraft and supporting them is left to Asobo. Like the Vision Jet, that was built by FlightFX but support will have to be done by Asobo. This is my issue with the system, too. How can a team fix something that was built by others in the first place? Building an aircraft requires deep knowledge of that specific type, so fixing it is not feasible for a different developer that only “purchased” that aircraft.

But, it’s never clear for me who exactly is responsible for the bugfixing. Either way, I find it highly unplausible that the whole default fleet will be tended to.

Mat from Working Title on WT Discord Server

Inibuild confirm also keep working on all default aircraft,

Maybe it is the 3rd party firm that actually provides the support, but only when instructed to by MS/Asobo, who will be responsible for the end-user/customer interface?

For example, I would imagine that the number of support calls generated by having the aircraft as default in the sim, would be far greater than FlightFX would have had to take for their payware version and these calls will take human resources to process. I’d expect that a relatively small developer would benefit from having someone else deal with the first line of support and just effectively get one customer telling them what is required.

That’s what’s ambiguous to me. A team builds the aircraft but “as far as support goes” it’s legally a Microsoft aircraft. So who does the patches?

Sensibly, it would be FlightFX, as an MS subcontractor. Otherwise, as you’ve said, there’d be developers having to maintain code that they’d not written, which although doable, is probably not going to be as effective/efficient a process as it could be.

This is the flaw in the entire model. Unless Microsoft puts money in the budget each year to update these assets, they will fall behind. The more you fly it, the more you find missing or unfinished, and then you abandon it.

I suspect that the original “10 years of development/support” quote, before FS2020 was launched, was as good a commitment to meeting those costs as we’ll get. :slight_smile:

I think it’s pretty clear, Asobo contracts Caranado or Inibuilds or whomever for an aircraft with X features. They’re the customer for the dev. Part of that contract will include terms for support and maintenance, but Asobo is the contractee and they are the only ones allowed by the contract to initiate bug reports and request fixes or new features. Threads here go to Asobo to compile issues and they will ask the vendor for fixes.

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Ah, seems you xbox users have one up on us PC users.

That could account for the different symptoms.

It’s this. Not sure what is so confusing about it to people?

In the case of the 2020 3rd party add on, WE were the customer. We paid FlightFX for the airplane.

For MSFS 2024, MICROSOFT is the customer. THEY paid FlightFX for the airplane. FlightFX delivered what was asked, and someone at MS signed off saying “yes this is what we asked for, they completed the contract” and FlightFX was paid for that work.

For FlightFX to support us directly makes no sense, both logically, and in a business sense. If Microsoft wants to give them more money to fix issues, then I’m sure they will fix them. If not it is up to Microsoft to fix them.

It’s like if a subcontractor builds something on a house, and later the owner has issues. The subcontractor isn’t going to just fix it on direct request of the owner. No the owner will contact the people who built the house, and deal with them. They will in turn bring out the sub contractor to fix the issue if necessary, and if so they will be paying for the work. Not the owner, and the sub contractor isn’t going to just come fix it for the owner because then they wouldn’t get paid.

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I’m racking my brains with this aircraft.

Example: If you put 1000lb of fuel, when you do the FOB Sync it says you have 1,250lb

I thought it was because the aircraft already has a predefined fuel, so I just “added” it to the tanks to see and… Same result. Why does the aircraft always interpret that there is more fuel than there is in the tanks?

Even if I edit the values ​​in the initial fuel, put the correct amount and click CONFIRM the value is updated BUT the Fuel QTY MISCOMPARE does not disappear. Is this a bug?

The things related to weight and balance are confusing. Only a real pilot could give us some insight. This aircraft has the potential to be one of the best in FS2024