Yea, i don’t need my buddy to have the 1:1 exact same cloud formation as i do at all times, although that would be preferred if possible for obvious reasons (iirc DCS managed to pull of full cloud syncing when they updated their clouds a few years ago).. but at least the general gist of things should be equal.
As it currently stands, it’s not.
There have been cases when one of us had to initiate a detour to evade the weather with the other person being fine for that moment, but then 15mins later the other person also needs to detour, but in the opposite direction…
To clarify what i mean: imagine route tracking west, player 1 needs detour towards north because weather, 15mins later player 2 needs detour towards south due to weather. All of that in “live weather”.
Stuff like that is really breaking things for me and as you mentioned in your initial post, is a regression compared to 2020.
If you happen to find a workaround pls let me know.. Other than that, let’s keep our fingers crossed MS/Asobo will tackle the issue asap.
I believe the underlying issue is more to do with the ‘sim time’ & the disconnect of the cloud positions from that rather than the clever cloud drawing technique, so the “exact same” should be as doable as anything else if the time connection is fixed. MSFS has a sneaky challenge that the time you spawn into the sim has issues (the time isn’t what you set in the Flight Conditions, surprisingly) and that may be a ‘gotcha’ as Asobo try to fix the clouds. If you reset the time after you spawn onto the airport then that can make it ‘correct’ but the clouds won’t adjust.
We’ve discovered if the WPR / PLN / FLT are wrapped into an otherwise empty MISSION, then loading that mission does guarantee the start position of the clouds. But MULTIPLAYER seems blocked if you start a flight that way so that avenue’s a bust for us too. But definitely workable for single-player. For that flight (i.e. mission) I’ve copied the load-in images below, two different players loading the mission at different times independently. If we really needed to we could have the ‘flight planning’ tool we use output a zipped up mission instead of just a PLN, but that would be a massive workaround only for single player.
That is really interesting, and the screenshots absolutely speak for themselves.
I really hope you’re right on with your assumption because that would mean squashing multiple issues at once provides Asobo/MS are tackling the time desync.
Also i love the way you found a work-around, if the game would allow multiplayer missions that could be really viable depending on how cumbersome the flight planning / mission creation tool you mentioned really is.
If it really is about the start pos of clouds, which i don’t doubt, that work around would even work with live weather if there was a way to start MP missions..
I’m glad it’s still early in the game’s lifecycle, that’s for sure.
Any update on this issue, e.g. is it logged as a bug, is there a workaround where two people can launch MSFS2024 and get the same clouds, or is there a fix in SU1 ?
This issue is absolutely killing our multiplayer gliding & our 2000-member sim soaring group is beginning to lose members even though we’re flipping multiplayer flights to MSFS2020 when soaring over areas that don’t have ridges or mountains.
Here’s what happened on our multiplayer flight yesterday, as pilots were flying around looking for thermals (they’re under clouds) - ridge soaring was ok but no two players had clouds or thermals in the same place and it was an absolute train wreck.
PLEASE can there at least be a statement on this? If there’s no chance this will be fixed in MSFS 2024 at least we can focus our efforts on MSFS 2020 as the soaring sim of choice, but the scenery in MSFS2024 is great and we’re currently trying to make that work for our gliding community.
Do you have the same issue if you follow the OP’s steps to reproduce it?
• Yes. Multi-player flights now a pain in what is suppose to be live or set weather
Provide extra information to complete the original description of the issue:
• As original
If relevant, provide additional screenshots/video:
•
This issue still happens in Sim update 2 beta.
Right now the sim is creating a random cloud map position when we zoom in the world map in free flight.
It is very important to have the same cloud position in multiplayer.
Please provide a way for us to have the same cloud position in multiplayer.
it’s sad to see that multiplayer has been neglected so badly without even a confirmation that this has been triaged and added to a bug list. And you wonder why more players haven’t jumped on the new sim?!
This is not just a cosmetic problem. For glider pilots playing multiplayer, it is very important to have the same clouds at the same place for everyone.
We are not asking for anything here that can in any way be consider unrealistic. Consider a busy Real Word airport with two aircraft ready for take-off. One on the left runway one on the right, maybe some taxiing out to the holding position. THEY ARE ALL LOOKING AT THE SAME SKY.
IMHO - if Asobo don’t fix this soon, they will be spoiling their otherwise beautiful ship for a centime of tar.
Multiplayer was fantastic in 2020 - now it’s a car crash. Being a programmer, I have a policy of never trying to teach a fellow programmer how to suck eggs … but surely, the 2020 code cannot be so different that it is impossible to port over easily?
and a plea to all gliding enthusiasts. Please get all your bush/ga/commercial pilot friends to upvote this thread because it affects all of us. Our aim … to make MSFS 2024 as realistic as possible.
Do you have the same issue if you follow the OP’s steps to reproduce it?
• Yes, also in v1.4.11.0
Provide extra information to complete the original description of the issue:
• Maybe to stress again that clouds must be at the same location for multi-player to make sense.
If relevant, provide additional screenshots/video:
•
The multi-user group that I fly with goes to great lengths to synchronize the weather preset and launch times to ensure we all see identical weather. Pilots in the real world see the same weather at their time and location. MSFS 2020 works correctly in this respect and so should MSFS 2024. As it stands now it is unfit for purpose.
As glider pilots flying in 2024 we have had to endure all kinds of issues. Flight planning for gliding tasks has been very difficult as 2024 does not understand Start and Finish lines, only Airports and waypoints. Now when trying to fly group tasks online we are not even looking at the same piece of sky, clouds or thermic activity.
Can you please fix this, as others have mentioned it was not an issue in 2020, so why is it in 2024. Flying gliders in 2024 looks tremendous. However, being realistic is just as important.
This is a bigger issue than just the position of clouds and gliding.
It has huge implications for all multiplayer aspects of the sim and its potential for any kind of multiplayer events.
As far as I know, multiplayer games generally transmit only a few data points of game objects over networks. Then the local client handles rendering them. eg, a first-person shooter will send and receive each players location on the map. the direction they are facing, etc.
Currently 2024 multiplayer is like a car racing sim with rain at different places and times for everyone on track.
In MSFS24, it’s not just clouds that are in random locations, but also fauna. So, when I have seen animals flying with friends, they do not.
If Asobo are using some function for assigning the start position of clouds / fauna / wind gusts and other game objects, then it would be very helpful if they could set the seed of the function to something that can allow synced multiplayer; Local Sim Time, or any settable variable in a flight plan / EFB.
Hopefully Asobo will fix this soon, it could be a great multiplayer racing sandbox for gliders, boats, ballons, group cattle mustering with helicopters and jeeps…