ISSUE DESCRIPTION
MSFS2024 1.2.11.0
Description of the issue:
Players can’t spawn in with the same weather, because some internal sim clock is already running moving the clouds independently for each person from whenever they started the sim.
The is a REGRESSION from MSFS2020 where the clouds only start moving when you load into the airport, and everyone starts with the clouds in the same places.
Provide specific location or coordinates:
Anywhere - here are pics for LGMG in Greece with a 30 knot wind from the South.
Two separate spawn-ins from the main menu. Wind is 30 knots from the South so clouds are moving North.
Provide time and date of the observed weather issue:
Jan 22nd 2025 NOON local time
[PC Only] Did you remove all your community mods/add-ons? If yes, are you still experiencing the issue?
yes
FREQUENCY OF ISSUE
every time on sim load
REPRODUCTION STEPS
Please list clear steps you took in order to help our test team reproduce the same issue:
- Start MSFS2024, Free Flight, set plane, departure, Few Clouds, noon.
- wait a variable amount of time
3.Click “Start Flight” and sceenshot the view from above the clouds you’re given before swooping onto the runway.
Quit back to the main menu and try and get the clouds in the same position on any other load. If seems some ‘cloud position’ clock is always running while you’re in the main menu / world map, so it’s random where the clouds are going to be when you actually click “Start Flight”.
This causes the following issues:
- in Multiplayer - different players want to see the same clouds in the same places. In MSFS2020 our workaround for this has been to coordinate the ‘Start Flight’ over a Discord voice channel but that workaround no longer works in MSFS2024.
- Simply two players wanting to fly a flight in the same preset weather - they will have the clouds in different positions too.
SUGGESTED FIX:
Ultimately we need something that enables us to repeatedly get the clouds in the same place for multiple players (or the same player) hitting “Start Flight”
Don’t run the ‘sim clock’ until the player enters the sim. This would be as in MSFS2020 so has a usable workaround.
There’s a much more comprehensive fix which is to link the cloud positions to the LOCAL TIME IN THE SIM, i.e. scrolling the time forwards and backwards in the sim will move the clouds. This has been done in other simulations but it’s likely to be tricky to do that in MSFS.
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Do you have the same issue if you follow the OP’s steps to reproduce it?
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