MSFS2024 setting in VR the virtual cameras distance according the IPD set up on the headset

Hi I know there is a World Scale parameter to make the VR world smaller or bigger, I assume it multiply the internal IPD used in the software (the distance between internal cameras).

But appart of this multiplying factor, regarding the base distance value used, I read in internet and asking to IA opposite info, some say MSFS2024 does not adjust the distance of the virtual cameras inside VR and use always a fix human IPD average value (that can be adjustes multiplying it by the World Scale parameter), others say it does and read from openXR API the actual IPD value adjusted in your headset and set with the same value the VR virtual cameras distance, to make sure the world in VR is really 1:1 with reality. Asking IA it gives me different answears depending of the day :).

Somebody really knows the answer?, I mean not just assuming but really knows what is done inside MSFS software?

Thanks

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