ISSUE DESCRIPTION
Description of the issue:
What I consider a bug or a combination of lacking physics modeling mixed with bugs:
Flaring helicopters in MSFS2024 at speeds of 60kts or similar with low colletive settings has too little effect on the sink rate in general. But especially during an attempt of an practice autorotation the modeling shows it’s limitations IMHO as autorotations are not really possible with strategies that are (to my best knowledge) used in real life and work in flight sims of the competition. Or simply said: I am able to autorotate in X-Plane and DCS and even some 3rd party aircraft available for MSFS 2020 were beginning to enable this functionality.
Another bug in this context seems to be the rotor inertia of the Asobo H125. If the engine is OFF and collective is used for example to cushion the touchdown of an autorotation only a few RPM loss happens and if the aircraft is on the ground, unpowered, the rotational speed is decaying very slowly.
During an autorotation attempt the descent rate seems very high, suggesting that the flight model is not really simulating the glide.
Also the sudden loss of power in cruise doesn’t cause a yaw spike or any unsettling. The H125 more or less just seems to descend once the engine OFF state is reached.
I made a video about my observations and comparisons to competitive sims.
What I would appreciate to have discussed here is:
Behavior and practice of autos in real life
What can be brought to a desktop sim and what behaviors, if any, are too hard to implement?
Why is MSFS 2024 not capable of similar levels of mimicking we can experience in other sims?
How is it a matter of computational power in MSFS 2024 if other sims managed to implement autorotations (in principle) more than 15 years ago with home PCs with fractions of the power of today’s chips (preemptive question because the ground effect behavior is also limited to it ac. to Sebastian Wloch)?
The main action that made me write this post and make the video is that in the release notes of SU2 Beta the last section of improvements on the H125 talks about autorotations as if the flight modeling was offering this functionality in an advanced state already and only tuning of the glide ratio and rotor behavior was needed to improve it to a best possible simulation - but in my view this is not the case! The Asobo H125 and Cabri G2 as well as the Corenado R66 behave poorly in autorotation and lack dynamics like pushing rotor speed above 100%, flare phase behavior and rotor inertia. Even the slide on ground is stopped too quick IMHO as if the runway was made of rubber posing a higher friction coefficient.
In this context, it is not understandable what MS/Asobo were aiming for when posting the SU2 Beta improvements for the H125.
Or maybe I am wrong about this or parts of it… let’s discuss ![]()
Did you experience this issue before you joined the Beta?
Yes, all previously released versions of MSFS 2024 had autorotations handled just about like the current SU2 Beta version. Also all Asobo/MS created aircraft I have tried out (MSFS2020: Cabri G2, Bell 407 - MSFS2024: Cabri G2, H125) more or less shared the behavior I talk about above. Only 3rd party aircraft like the Cowansim helicopters in MSFS2020 showed different behavior.
If applicable, which aircraft is experiencing this issue:
In MSFS 2024: Cabri G2, H125, R66 -haven’t checked the other helicopters.
[PC Only] Did you remove all your community mods/add-ons? If yes, are you still experiencing the issue?
No mod or add-on is in use that would have an effect.
FREQUENCY OF ISSUE
Every attempt of an autorotation. The behavior is not fluctuating.
REPRODUCTION STEPS
Please list clear steps you took in order to help our test team reproduce the same issue:
- Take off with for example the H125
- Ascend to about 1000-2000ft above ground
- Cut fuel or set engine to idle to start autorotation
- Notice behavior described above, most apperent from flare phase to touchdown
YOUR SETTINGS
Irrelevant
[PC Only] Are you using Developer Mode or have you made any changes to it?
No
MEDIA
[END OF FIRST USER REPORT]
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