MSFS2024 versus x-Plane

Oooh look who sounds offended now!

No one cares about what you prefer. Prefer what you want. The fact is, if your arguments are weak, you’ll get called out on it. You know they’re weak and so you’re trying to gaslight with these laughable accusations. As I said earlier, I personally rather the sim that looks amazing 99% of the time, vs the one that looks like dog water 100% of the time. LR promised a plausible world and they 100% delivered indeed. Which is why the Caribbean ends up looking like the Pacific northwest, bleh!

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Folks please keep the personal jabs out of theses forums.
Ensure you keep the content of your posts to the topic.

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Ah, a fellow X-Plane fan. Excellent - glad you saw the light at last!

:joy:

That statement happened before the release of XP10. XP10 was an experiment of that concept called plausible world and the beginning of something that became XP11…

I designed scenery for XP since FSX was put on the shelf by MS so I know what I am mentioning here…

The dream of LR is to make the whole world, plausible was finally achieved with MSFS tech AI scanning of aerial imagery producing data added to extra data and then the algorithms written to generate that data driven procedural world. The result is exactly what a plausible world is.

If you disable photogrammetry from MSFS, the world is exactly the dream of LR: a full plausible 3D world with a natural feel to it.

LR did not reach that natural level yet of data driven procedural generation.

The data driven world of XP11 or XP12, is a sort of mechanical generation of vegetation spots and urban infrastructure and it is still using perhaps the techniques of placing 3D infrastructure on one side or another of the roads. And it does not cover the whole world… Does it?

So simply to say that during the years before MSFS 2020’s release, I spent a huge amount of time on my side with the app World2XPlane, to make my scenery areas have any sort of life and any sort of sometimes we can call a plausible scenery or area because they were empty. I spent a huge amount of time by scripting the procedural infrastructure using OSM data .

I do not even have to touch this in MSFS… Many other painful techniques were required to make XP areas alive or precise. Nothing to do with the Dev Mode capability of MSFS…

So yes, the statement and goal since XP10 was promoted back then, is to have the plausible world LR dream about, but that entire plausible world did not materialize as it should.

And the only way to achieve it is with massive data and a scanning of the aerial imagery as MS did using the AI tech.

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Can someone do this X-Plane vs FS2024?

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The issue with Xplane 12 is that it runs like ■■■■ and it looks like ■■■■ too. In 2024, that’s not acceptable. You can’t be here and claim VFR flying is great in Xplane 12 while the world looks like this

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It doesnt look like this. If you are going to post a screenshot, at least have the decency to post an up to date one. This one is at least 2 years old.

Also, it is well known XP12 scenery needs modded with ortho/W2XP/ORBX etc… That is no shock. Just as MSFSFS2024 needs Bijans season addon to get rid of all of the ridiclious trees.

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This is what XP12 looks out of the box but if you want to compare with SimHeaven + AutoOrtho, is not any better. Not only at all building shape wrong but they don’t cast any shadow. It’s like they are sticking out of the ground.

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Again, your photos are 2 years old. Do you even have XP 12 installed? Or are you just going by what other say/post?

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And they would have to keep everything default in XP 12, except for the airport, because I assume that video is using a custom airport scenery, but the rest is probably default.

I don’t think the result would be very pleasant.

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Let me boot up XP12 and take a fresh screenshot since you think I am just trolling you. I don’t have any addons right now in XP12. Just using default. Btw, scenery hasn’t really changed since XP11. It’s on the to-do list to fix. It still have very low mesh definition, terrible landclasses texture and awful city depiction.

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Did someone actually take the time to type this?:person_facepalming:t5:

Excellent analysis! As flight simmers, we really have to appreciate how the MSFS team has pushed flight sim forward. In the year 2024, I can at least say the best civillian flight simulator on the market is using the latest and greatest that 2024 technology is offering. I couldn’t say that in 2019.

In any given year since 3D graphics and 3D games were introduced for the personal computer, I believe there exists a “holy grail” for a flight simulator. That is, given the technology and hardware for that year, there is a theoretical perfect flight simulator that could be achieved. Now of course this theoretical “holy grail” flight simulator will never be achieved for a given year, it’s impossible. But MSFS 2024 is the closest to that “holy grail” flight simulator for 2024.

What it comes down to is, I have confidence that the MSFS team will fix the bugs within the next 4 years for MSFS 2024 (most likely, all the most major bugs will be cleared within one year, but there will still be some lower priority bugs left after one year’s time). They did a decent job with MSFS 2020 over 4 years, despite the botched MSFS 2020 release too back in 2020, so that’s where my confidence comes from.

What do I think XP 12 or XP 13 will be in 4 years time? I don’t think it will be anywhere close to MSFS 2024. Just look at the default GA avionics. They were so poor when MSFS 2020 was released. 4 years later, MSFS default GA avionics are the poster child of what default avionics in a flight simulator should be like, and the MSFS team lapped LR not once, but they lapped LR multiple times when it comes to default GA avionics. Just for default GA avionics alone, I have very little confidence that LR can catch up to MSFS 2020/2024 in 4 years time, especially at the rate of improvement that LR is progressing at.

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Very very few people use default. The same applies to MSFS2024. If they used default, the in-sim market place would not be thriving. Why don’t you modify your Xp12 install, and make it look 100X better? That is the logical and sensible thing to do. I don’t get all this default vs default rubbish. If an addon can improve the game/sim over what the developer can provide, why would you NOT want to use it?! XP12 modded looks very very good. Each sim, as I explained prevously has it’s pros and cons. Use whatever makes you happy. But don’t start comparing default to default. It is a completely fruitless excercise.

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Heard this a million times before, RIP XP etc etc etc blah blach blah, If someone gave me 10000 $ purely just to gamble with now, I would put it on XP still being around in a decade, and MSFS having gone the way of MS flight…
Sometimes slow and steady wins the race. As can be evidenced in the weather situation:- Live Weather - how accurate is it in MSFS 2024? A comparison

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No it doesn’t. It doesn’t hide all the flaws the game engine has and it takes an awful lot of spaces which I don’t have right now. XP12 modded doesn’t look good at all where there is high population area. It looks good when you are over landclasses in the middle of nowhere where the ortho tiles is just a jpeg.

If you need to spend 40$ a pop for TrueEarth Scenery to get anything similar to what MSFS offers out of the box, XP12 is not an affordable place to be. I would rather spend my money on planes than scenery but that’s just me.

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Yes it does. See how opinions differ?

Auto-Ortho is free, and does a similar thing to MSFS out of the box. Sim heaven is free, and uses micorsoft data for object height and placement etc… What microsoft offers out of the box.

Speaking of out of the box, Microsofts default airports are awful. Even have made up taxi way signs. However XP12 default airports are way ahead… Again, PROS and CONS.

Fact is I use both sims, and at the minute, for all of its pretty scenery out of the box, FS2024 is the ‘Ill pretend I didnt see that sim’'. What use is pretty scenery, if the buildings are melting, the scenery is popping in as you approach it? To me, thats immersion killing. To others, no so. Again, opinions and pros and cons.

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It’s true. default airport are better in XP12 but auto-ortho is not equivalent to what MSFS does. MSFS tries to color correct every tiles when they generated them. Also building have the same shape are real building not the same model over and over again. You talk about immersion ? That’s my issue.

But most of all, my issue is with LR. They put people in charge that refuses to change. Philip, per example, thinks the XP1000 avionics is good enough. It is not. They don’t realized that providing good default avionics helps 3rd party. The phenom 300 or the TBM 850 would be so much better if the G1000 in the sim was better. Forcing dev to code their own is a bit insane.

Their graphic engine still pretty much runs on 1 core and if you have any aircraft that uses SASL plugins, it runs on the same core and steals FPS away. There is still no motion vector so no TAA, no FSR2/3, No DLSS. No frame generation of any kind.

When you start adding addons into XP12, your fps start going down quickly because the game is still single threaded for the most part. Ben has promised they are working on multithreading but it will take them forever to get there.

You might think we are hating on XP12 but we are not. They are selling a product in 2024 with a graphic engine for 10 years ago and they are trying to chip away at it at a turtle pace. Meanwhile, they are still charging the full price for XP12. They haven’t deliver half the thing they promised for XP12.

So excuses me if I am being critical over the direction of Xplane 12 has a product. At least with Asobo, I know they will be fixing bugs. They have an history of fixing them for 4 years in MSFS 2020. In Xplane, it’s gamble. We might never know what brilliant idea Austin might have and decide to code instead of fixing what needs fixing.

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