I too never got the is it a game or a sim theme. I came to FS2024 from DCS, not XP, so I do not have a dog in this fight.
As far as certification arguments are touted. I think DCS has knocked that out of the ballpark, it being used for military training in VR by various air forces around the world including the USAF.
I am not here to tout what is best, every one of them have their strong points and weak points.
As others have said, XP, DCS, FS2024 can be both a game and a simulator, it depends on how it is used by the “player”.
Since FS2024 dropped and I got my VR rig working mostly fine, I have not logged onto DCS once. I came here for the real world scenery and that is what I got.
I fly the A2A Comanche exclusively, I do not bother with the default aircraft at all. I once tried the C172 to first try out the sim and it felt “off” like it was riding on rails, despite every setting in the sim set to as realistic as possible.
I cannot see how a default aircraft can possibly have realistic flight characteristics when it is designed to be flown with either a hotas/ yoke or an Xbox controller. Compromises have to be made.
I was recommended the Comanche by this community because Scott at A2A made no compromises. It was to emulate his own aircraft in every way possible.
In FS2024, I was forced down by airframe icing over high ground in Iceland, during a ferry trip from the UK to miami in real time weather. First time ever in a sim.
Yesterday, I flew from Leeds Bradford Airport to St Nazier, France down the Biscay coast in real time and in real weather. Strong headwinds, so had to make a precautionary stop at Lee on Solent to refuel " to be sure I was fat".
Low cloud and mist over France forced me down to 1500ft instead of my preferrred VFR altitude of 3000ft. I had one eye on the manifold pressure and one hand near carb heat the whole time. Carb heat every 15 mins is not enough in such circumstances.
Instead of going direct in low track mode on the autopilot, I went many miles out of my way to avoid flying over the Bay of Biscay in winter, in a piston single.
I landed at St Nazier at little above walking pace, such was the wind, although I was ready to divert if the windsock was showing a direct crosswind, not that I ever saw the windsock because it was almost dark by then. I could tell by how much of a crabbing approach I needed.
On the other hand…
I watched FS2020 content on youtube off and on for years. There were the controls turning blue when you hovered over them. There were the captions telling you what the controls did. There were the lollypop signposts everywhere. There were the silly stunts people were trying.
For four years I dismissed FS2020 as an Xbox game.
As stated, all the sims are a game or a simulator at the same time. I do not have lollypops and blue controls, I do not try mad stunts. I do not fly default aircraft, designed out of necessity to be a compromise.
I fly with a purpose, a goal. My character yeesterday was as a CPL, hour building and delivering urgent aircraft parts to St Nazier for no wage, but free aircraft time.
As in real life, my flights are often grindingy long, often darkening and turning to night, real time as unexpected headwinds aloft mean I run out of daylight, and always real weather, and flown as per my flight training many many years ago. In my case FS2024 is a simulator. It just does not hurt when it all goes wrong…
£1000s and 1000s of hours in there. MSFS and the others may be games on paper, but they are also fairly realistic VR flight sims if you are prepared to make it so. DCS Hog pilots will recognise that VR cockpit at a glance.
