Hello there, is this just me or someone else is having similar problem.
When I pop out window that can be interacted with (such as ATC or touch panel in TBM), and make it a separate window I am able to click and interact with it as soon as its on the same monitor as MSFS. However when I move it to a secondary screen the window no longer interacts and i am unable to click anywhere.
Does anyone know if there is a solution to this? I was hoping to run ATC on my touchscreen tabled (used as external monitor) so that I don’t need to use mouse / keyboard at all.
Doesn’t do any difference. No matter which one is primary or where i try running the game, as soon as the ATC window is not on the same monitor, i am unable to click it. You can see it in the video, where if part of the screen is sticking out to the second monitor, i can click the half on the monitor where MSFS is running but I cant click the half that is on the other monitor.
I played with it a little and this is the findings
I have two monitors
3440x1440
2560x1440
If the wide screen (1) is selected as primary and the game is running on it, I am unable to click pop up windows anywhere else except when the window is located on monitor 1/
If the screen 2 is selected as primary and the game is running on it, i am ABLE to click the ATC buttons on other screens.
So it seems to be only happening when the game is running on a larger screen. Anyone may have any ideas to why?
This is just friking nuts … it makes me laugh that devs cant figure this … out …
Never ever have I seen a piece of software (talking as a SW engineer ) not work because another part of application is running in different aspect ratio.
MSFS is currently a real love hate relationship. I am trying to love it so much but just core parts as multimonitor setup (which is a basic thing with Simulators) is just really broken.
Both are related, but graphics settings (as in detail, effects, etc) are irrelevant as far as this problem is concerned. Aspect ratio is the key issue, followed by the vertical resolution.
Chances are, they’re all running 4K monitors, as well as their testers. They’re running what pushes the software hardest as they know they need to get MSFS running as close to 60 fps at 4K as possible on XBOX. I would be shocked to see anyone at Asobo or in the Asobo and MS testing pools with anything other than 4K monitors running a standard 16:9 aspect ratio.
So really, IF that’s the case (I’m certainly speculating here), I wouldn’t be surprised they’re not seeing issues at all. But honestly, it’s the only way you could NOT see the issue.
And if you report this via Zendesk, you’ll bet back a canned email stating that multiple monitors aren’t supported yet, and it will be marked “solved” and lumped into the pile of requests for multiple monitor support.
I understand they want to support Xbox, but unfortunately I believe Xbox will be demise of this game because of all the sacrifices / bugs they introduce just because of it.
I guess back to X-Plane for people who want to sim