Multi Monitor Setup Screen Resolution

Dear Community,

For several years now, I’ve been dreaming of building the most immersive cockpit possible. Initially, I considered VR, but I miss the tactile feel of buttons and switches in that environment. While the yoke could still be controlled in VR, all the other switches and controls would be missing. So, I decided that having the tactile experience is more important to me than the full VR immersion – though I still want to create a highly immersive visual experience.

I’ve set up a dedicated room (2.5 x 3 meters) and tried several different setups. First, I went for a multi-screen setup with projectors, but I found it difficult to align the projectors and calibrate them together. Then I tried using three 49-inch monitors (Samsung Odyssey), but the total resolution of 24K (3 x 3840 x 2160) is hard to achieve with current hardware. I also tried a single Samsung Odyssey Ark, but that lacked the immersive feel I was after.

Now, I’m wondering which monitor sizes would provide the best setup for a cockpit:

  • Three full HD TVs? This would give me a total resolution of around 4K.

  • Three monitors with a resolution of 2560 x 1440, similar to my Samsung Odyssey G9. However, the available monitors with this resolution aren’t quite wide enough for me.

  • Three 4K monitors would give a total resolution of around 12K, which is quite high, but they would also be wider.

So my question for you all is: Which monitors do you use for a multi-monitor setup? I don’t just want to line up three “regular” monitors side-by-side – I want to create a real cockpit around them and make it as immersive as possible. Ideally, I’d like to use curved monitors.

I’d really appreciate any tips and insights from your experiences!

I did a set up with a curved Samsung 49" for the front “window”, then had two 34" ultra wide’s for the two side windows. Worked pretty well. I made sure to build the shell around the monitors and had them right up against the window cutouts so not only did they act as the exterior visuals, they were almost like the “window” too, if that makes sense. Basically I just didn’t want to have a shell that looked out at TVs surrounding it 3-4ft away from the edges. That killed the immersion for me, that’s why I went with monitors and cut out the window openings so that the monitors would fill the opening without much waste.

Can’t wait to see your setup!

Thank you so much for sharing your setup!
I came across it on your YouTube channel, and it looks absolutely amazing. The design and details are super inspiring—I’ll probably incorporate some of it into my own setup. Thanks again!

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The main issue with MSFS is the wider your horizontal resolution is, the more the image will be distorted at the end as MSFS does not provide any geometry or FOV correction. I have 3x 1440p monitor and I disable Nvidia surround as the distortion was really distracting. Good look with your setup.

Use 3x 4K TVs, run the middle window in MSFS at 4k, run the sides at 2k. You can set those windows resolution in the MM setup. I’m doing this with less CPU/GPU than you and get 30fps (13600, 7900xtx).

i am using 3x 48" OLED (Gigabyte Aorus FO48U) monitors connected to a RTX 4090. 60 degrees angled, 3-5 feet distance from screen based on how i desire to sit.

Center is 4K, sides are 2K. 30fps locked. if i can use DLSS and frame gen on all 3 screens i can go 3x4k too.
if i am flying low demanding areas i can get 3x4K 25-30 fps without issues and feels smooth no stutters.
(i fly airliners), if flying NY, LA etc i feel game slowing down.

Problem is you can’t use Frame Gen on more than one monitor at a time (unless you’re in NVIDIA Surround which just stretches the image).

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I do the same, but did you try on fs24? It’s very tough

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I can warm my basement in winter while Triple Screening MSFS2024 :smiley:

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The big problem with 2D multiscreen systems WAS lack of Paralax.

Tobii eye tracker fixes that.
Move your head, the scenery adjusts for it.
It knows where you are looking. Your system reduces picture quality where you are not looking, concentrating on where you ARE looking.