@CptLucky8 Thanks for this guide! This is helping me alot!
Although I am facing a problem and can’t see the solution posted anywhere.
No matter what setting I fiddle with, the FPS keeps going around 23-30FPS. Which is just not enough for a smooth VR experience.
I drop the settings. My GPU performance will just drop instead of the FPS going up?
(even in full HD on medium settings)
I’m updating the OP from time to time not only when I’m making new suggestions, but also in keeping a wish list of bugs and features you can vote on. If you don’t happen to revisit the OP from time to time, here is the current list.
@CptLucky8 can you suggest best setting for Rift S, i’m tired with dancing. I have two choices. Bad quality but acceptable perfomance, or good quality but bad performance.
i9900k/32g/2080Ti
Oculus beta v25, nvidia 457.30
Unfortunately I can’t because I don’t have this headset, but there are countless Oculus discussions in this forum though which might prove working good for you.
Just got the G2. TAA is set to 100 and OpenXR render scale 70. Running a 3080 with Ryzen 5800x @CptLucky8 thoughts on this? I mainly fly GA.
I haven’t tried SteamVR runtime.
I got my G2 yesterday and am rocking a 5800x with a 3090 FE (so actually a similar setup considering the 3090 doesn’t offer that much more perf than the 3080.)
Also settled on 100 TAA and OpenXR 70! FS settings are a mix of high/ultra. Ended up turning off reprojection.
I do most of my testing about 1000 ft. over Manhattan in the TBM with the “broken clouds” weather preset. FPS was between 25-30 but I found it perfectly flyable since there was no stuttering.
LOL That’s easy for you to say with your 3080 haha! Dropping down to a 2080Ti the reprojection certainly does smooth out panning around the cockpit. Funny I have days when I like the reprojection and others when I don’t. If only non-repro was just a little bit smoother, you know the type of smoothness only DX12 can bring…
also, after upgrading to the reverb g2, i am now always limited by GPU.
running a 10900K and 3080. Openxr set at 60% and TAA 100% in the sim - strange. i thought we are always limited by cpu. how do i balance this out more. i dont really want to lower the settings much further. fps are good. but want a better balance. around 28ms on gpu and 20ms on cpu, fps at 30
80 TAA 60 oxr balances it out a bit but visuals arent that great
After two weeks of tweaking I finally managed to get really good perf out of the sim (3700X, 2070S, 32gb3600mhz, 457.3) however, my G2 has now started acting up, I get lots of freezes, flickering (when that happens OS still works fine, CPU usage goes to 0) I have no idea what can be causing this
Have any of you experienced that? (ps. I tried running the headset via powered USB 3 hub as I’ve read ppl had similar issues on particular USB ports), This problem started for me when I also switched to another USB port on my PC as my usual working port is now giving me 7-14 error!)
I really don’t know what would cause the headset going mad all of a sudden, but it begs to cross check what are the latest software/drivers you’ve installed and whether your MB wouldn’t be showing signs of failures?!?