My Best rtx4090 settings; QPro/Q3 Air Link

I’m not saying that you cannot get very good results using Virtual Desktop with VD’s OpenXR (vdxr) and/or OpenXR Toolkit. However, I have not seen significant improvements using this, including the av1 codec. What bothers me using VD is that the settings do not always work well with all my other games/sims, and are not compatible with all apps, esp. my VivePort apps.

Likewise, OpenXR Toolkit is a great app, but it now looks soon to be discontinued, for now at least. Since upgrading my PC to a rtx4090 I haven’t seen any benefit in using this anyway, at least not with msfs.

These are the best setting that I currently use with both my Q3 and QPRo (v59) using Air Link (my preferred wireless option). This is with my i9 13900k/rtx4090/32Gb 6400ram with a wifi5 1gig router ethernet wired to my PC with dedicated 5Ghz, and I’m the sole 5Ghz user, with band steering disabled (for me, ch36/80mhz) 2-3m away from my play areas.

First things first. That is, to get settings that work well with all my PCVR games/sims.

Oculus Desktop app device graphics settings 80Hz (my sweet spot) and res slider full right. Rift dashboard left icon 200mbps Dynamic (not fixed) bitrate. Settings/general tab/ oculus runtime default OpenXR.

ODT all default/zeros, except ASW = off, distortion low, link sharpening normal, mobile asw disabled (currently disabled anyway).

I use the Oculus Tray Tool (google to find it) to help fine tune game profiles and ASW settings, but you can do the same manually with ODT. You can also tun off ASW manually with ctrl+nun1 (numeric keyboard 1 not top row 1) and you can do this on the fly. BTW, you cannot do this (or use OTT) with VD because it doesn’t have the official Oculus sdk’s.

SteamVR; set % visuals manually (not auto) to 100% and disable advanced super sample filtering (can make distant objects blurry). For simple apps you can try higher % visuals on a per app basis.

Nvidia; latest drivers, using DDU to properly uninstall previous drivers beforehand. Google how to do this. Nvidia control panel global 3d settings all default, except power = prefer max performance and change quality filtering default quality to high performance. Also, I custom install without adding nvidia experience.

Win10/11 graphics disable hardware acceleration graphics (HAGS) and turn Game Mode off.

OK, now onto my current msfs settings;

First thing I do is add 1.4x super sampling with OTT but you can add this with ODT pixel density = 1.40 (0 default). I do this to improve dlss clarity, while still getting the benefit of dlss smoothness and lower gpu temps. Also using stock dx11, not experimental dx12.

dlss/balanced
amd sharpening 130
rear projection Depth
world scale 100
nvidia low latency on

Rest are set to Ultra initally and I then just change a few of these;
TLOD 220
OLOD 200 (default at ultra)
trees, grass and shrubs Low
clouds High
Texture SS 6x6
water waves High
contact shadowing High
windsheild effects High
ambient occlusions Med
Rest below that = High, and Bloom On

Rest of msfs setting are up to you, lol! With all this I’m getting a very nice smooth 40fps. I hope this helps.

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Sorry, can’t help as I don’t use VD, just wanted to comment on OXRTK

“discontinued” implies something can’t be used anymore, luckily that’s not the case! It will still be available and work, and, based on mbuccia’s statement/wording, it may even receive updates once in a while.

Discontinued doesn’t always mean something can’t be used any more. I think 1/2 of all my VR headsets have been discontinued, meaning they are no longer produced, but still mostly work fine and even get a little technical support and updates once in a while.

I’m pretty sure the same will happen with the OpenXR Toolkit now that the developer is bowing out of actively doing any further development. TBH, this doesn’t worry me since I’m no longer using it, nor am I currently using VD.

I would be interested to see your msfs and SteamVR settings that you use with your Aero. I also run a DP wired Vive Pro1 (etsy lens mod and Indexcontrollers). this +4yo headset still works very well and it’s pretty hard to beat those beautiful amoled screens while night flying. Pity about the SDE though, lol! With SteamVR I set the msfs % visuals manually to 350% and like my Q3/QPro I’ve found that this greatly improves the clarity using dlss/balanced, and runs soooo smoothly at a solid 45fps. I also disable advanced super sample filtering because I find it tends to make distant objects a little blurry. Again, with my VP1 I’m just using SteamVR as the OpenXR default and aren’t using OpenXR Toolkit.

Anyway, sorry to get a bit off topic, even though this is my thread. I think I’ll report myself, lol!

The difference is that when hardware is discontinued, you can’t buy it (new) anymore, but you can still “buy” (for free, ie download) OXRTK. Plus he literally said he will still be developing selectively, but much less.

Re: settings: I don’t use steam VR at all, sorry

sarcastic mode on:
Don‘t use the i9 13900K, as it is discontinued.
sarcastic mode off:

For me VD offers more performance than Air Link or Cable Link (with the original cable), even tweaked with OpenXR Toolkit or Oculus Tray Tool.

But my system is also more performant because of the 3D cache of the 7800X3D. I also disabled dynamic bitrate, buffeting, snapdragon etc…in the VD streamer app and the app itself.

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If you prefer to use VD that’s great. I also can get very good results with VD/vdxr using pretty well the same settings that you’ve kindly listed in in another thread (264+ 300mbps…).

The main purpose of this thread is to to provide the details of my Air Link setup/settings. Like I’ve already said, both wireless options (VD and AL) work very well if they are properly setup to begin with imho.

I have also aimed this thread at higher end PC users like yourself with a rtx4090, mainly because that gpu is currently the best for any PCVR streaming (wired or wireless). However, those with nvidia rtx3080 or better (preferably rtx4070 or better) should also get very good results with my settings. They will just need to move the oculus desktop device graphics settings down a bit, maybe using 72Hz refresh rate with the res slider a few notches to the left of full right.

I have purposely omitted discussing Link but this also can be made to work very well, slightly better than wireless, using 500-650mbps bitrate (h264) set in ODT and otherwise, the same settings I’ve laid out for Air Link. I believe Link is still a very good option for those that don’t have the required router/wifi setup and/or do not know how to properly configure their network. For me, the freedom of wireless PCVR is just so game changing that I’ve parked my Link cable and will probably only use it as a backup (in case Meta temporarily stuffs up Air Link with a buggy update, lol!).

When I see people on forums say how much better VD performs compared to Air Link, I generally believe that those people do not know how to properly setup Air Link to begin with. Likewise, I roll my eyes when I see comments on how Air Link preforms better than VD.

The main point I’d like to make is that I think that both wireless options work very well so it really comes down to personal preferences. I also think it’s fine to list what your reasons are for preferring one over the other, like I’ve already mentioned. I think that arguing whether or not one wireless option is actually better than the other is a fool’s errand and I refuse to get into those discussions on this, or any other forum.

In any case, thanks for input, esp. listing your best VD settings in the other Q3 thread, and I hope you continue to enjoy wireless PCVR with msfs as much as I do. Thanks again mate and cheers.

Yes you are totally right!
You can achieve good results via different methods indeed.
I really found out that VR is definitely not a plug-and-play system (except for the Quests 3 as a standalone VR experience).

For PCVR you really have to invest some time in order to find a good performance depending on your system and also depending on your expectations.

There are so many variables involved.

The Quest 3 is my first VR and I have spent an insane amount of time figuring out what works best for me. And I did 2 fresh install of Windows 11 and MSFS on my PC.

I am now ok with the performance of my Quest 3 for MSFS as flying helis on MSFS is so different than a GA plane or an airliner. Art 500 feet you see that the Bing Maps (or google Maps) are not that true to the reality. So having better VR would just show it even more unfortunately.

The purchase of the Quest 3 was for me just a cheap test to see if I like VR and how much if yes. At the end it is just really good to have this 3D vision when flying helis. But for the sim racing games that I use I definitely stick with my triple monitor setup. 180 degrees of hFOV is just necessary for a good immersion.

So it is good to see that you achieve good results with Airlink!
For me it just doesn’t work at all. Not sure why? Cable Link is ok and I keep that option open for when Meta will improve their app etc…As I have anyway the cable for my headphones I don’t mind having a second cable.

BTW, the idea of posting the settings is good!!
I am currently moving my full rig to a different room but in a few days I may also post all my settings in order to help other people.
It is just very dependent on the PC system and MSFS settings etc…but that would at least give an idea to some people.

Keep flying!

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Thanks for all that mate. Of course, as of today, we also have Steam Link to further muddy pcvr wireless best options, lol!

Actually, I’ve been testing this for a couple hours now and it’s looking pretty good. Early days so I’ll give it another day or so before making any opinions and settings recommendations. Cheers.

Good point! Totally agree with you.
But my small question is why you use steamVR while you are already in oculus pcvr. Any reason do you have?

I only included my SteamVR settings for completeness sake, for those that run other Steam apps that require SteamVR (many new ones offer to use the oculus runtime and when they do I use that).

I don’t use SteamVR with Link or Air Link, just the oculus openxr runtime. With the Steam version of msfs you do need to be logged into Steam of course. I hope that clarifies things mate. Cheers.

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Just a quick update;
Changed a few things today and got an even better/smoother result with msfs.
Changed super sampling in OTT (or can do in ODT) down to 1.30x.
Changed dsll to dlss/Quality
Changed AMD sharpening to 100
This ended up producing the best, smoothest performance I’ve ever got, with same very good clarity (esp. in cockpit).

Do you find cranking up the settings for DLSS provides a smoother experience?

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Closed per OP’s request.