I’m not saying that you cannot get very good results using Virtual Desktop with VD’s OpenXR (vdxr) and/or OpenXR Toolkit. However, I have not seen significant improvements using this, including the av1 codec. What bothers me using VD is that the settings do not always work well with all my other games/sims, and are not compatible with all apps, esp. my VivePort apps.
Likewise, OpenXR Toolkit is a great app, but it now looks soon to be discontinued, for now at least. Since upgrading my PC to a rtx4090 I haven’t seen any benefit in using this anyway, at least not with msfs.
These are the best setting that I currently use with both my Q3 and QPRo (v59) using Air Link (my preferred wireless option). This is with my i9 13900k/rtx4090/32Gb 6400ram with a wifi5 1gig router ethernet wired to my PC with dedicated 5Ghz, and I’m the sole 5Ghz user, with band steering disabled (for me, ch36/80mhz) 2-3m away from my play areas.
First things first. That is, to get settings that work well with all my PCVR games/sims.
Oculus Desktop app device graphics settings 80Hz (my sweet spot) and res slider full right. Rift dashboard left icon 200mbps Dynamic (not fixed) bitrate. Settings/general tab/ oculus runtime default OpenXR.
ODT all default/zeros, except ASW = off, distortion low, link sharpening normal, mobile asw disabled (currently disabled anyway).
I use the Oculus Tray Tool (google to find it) to help fine tune game profiles and ASW settings, but you can do the same manually with ODT. You can also tun off ASW manually with ctrl+nun1 (numeric keyboard 1 not top row 1) and you can do this on the fly. BTW, you cannot do this (or use OTT) with VD because it doesn’t have the official Oculus sdk’s.
SteamVR; set % visuals manually (not auto) to 100% and disable advanced super sample filtering (can make distant objects blurry). For simple apps you can try higher % visuals on a per app basis.
Nvidia; latest drivers, using DDU to properly uninstall previous drivers beforehand. Google how to do this. Nvidia control panel global 3d settings all default, except power = prefer max performance and change quality filtering default quality to high performance. Also, I custom install without adding nvidia experience.
Win10/11 graphics disable hardware acceleration graphics (HAGS) and turn Game Mode off.
OK, now onto my current msfs settings;
First thing I do is add 1.4x super sampling with OTT but you can add this with ODT pixel density = 1.40 (0 default). I do this to improve dlss clarity, while still getting the benefit of dlss smoothness and lower gpu temps. Also using stock dx11, not experimental dx12.
dlss/balanced
amd sharpening 130
rear projection Depth
world scale 100
nvidia low latency on
Rest are set to Ultra initally and I then just change a few of these;
TLOD 220
OLOD 200 (default at ultra)
trees, grass and shrubs Low
clouds High
Texture SS 6x6
water waves High
contact shadowing High
windsheild effects High
ambient occlusions Med
Rest below that = High, and Bloom On
Rest of msfs setting are up to you, lol! With all this I’m getting a very nice smooth 40fps. I hope this helps.