Nav Ident Audio - no long range noise - Either there or not - Wrong

Nav Audio… Several Issues.

(1) Max volume is still very low compaired with COM audio, amdking it difficult top hear.

(2) More importantly, there is no LONG RANGE Noise simulated on the Nav Audio, as there is on the COM (ATIS) audio.

I made a 1st attempt Twitch Stream Video to show this more clearly,

(but forgot I had Communications audio on a different PC Audio Channel, so it did not record, but my Voice Commentary says when it is Playing Nav Ident audio or not) Will try again tonight.

But here is the original Video… hope the point comes across.

There has been a lot of recent talk about VOR Range, MSFS & Navigraph, getting the correct “Max Guaranteed Range”, but apart from that, there is still this misapprehension in MSFS, that Nav signals are either THERE or NOT (digital), and opposed to Analogue, with Increasing noise (lowering s/n ratio) as the range increases.

If this can (and is) simulated with the COM Radio ATIS, it should be relatively easy to also simulate this with the Nav Radios

( I am not a MSFS Twitch Streamer, !! )

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I was just thinking about this last night as I was having issues picking up a VOR, but was able to get another and the volume didn’t fluctuate with range whether I was at the airport or at the edge of ti’s range.

It was incredibly quiet regardless.

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If you watched the Video, you can see that LNM is a useful tool to visualize VOR ranges.

Note: You have to select each VOR you want its range ring turned on for.

(unless you know a way to turn on ALL VORS at once … LNM is very complex !! )

This happens with NDBs as well. The ADF needle just immediately resets to the resting position once you exceed the distance, like 50 nm or so. I’ve never had the privilege of flying an aircraft equipped with an ADF in real life, but from what I’ve read, it seems like it is a very “noisy” device that is subject to many sources of interference. It is also analog, like you stated of VORs, so it should not instantly drop out when exceeding the maximum range, whatever that may be.

It would be nice to see this simulated properly in the sim, but I can’t say I expected it to be.

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