Need to toggle park brake to move forward

This is mostly a sanity check to see if others experience the same issue.

Not all, but most aircraft in FS 2024 have a strange ‘sticky’ effect while taxiing. If I stop the aircraft while taxiing, the aircraft won’t move again until I engage then disengage the parking brake. Then the aircraft will immediate roll normally for some time.

There are variations of this. Some aircraft will move, but only at or near maximum throttle. Others won’t move, even at maximum throttle. Also, some will come to a halt at low speed, so one must keep taxi speed high or risk sticking to the tarmac.

I never noticed this in FS 2020, but it happens regularly in FS 2024 and is quite annoying. I’m surprised not to see any discussion about it, particularly in the flight sim community, which typically calls out anything remotely unrealistic about aircraft behavior.

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Moved to User Support Hub for community assistance.

This(!) is exactly what I noticed on MSFS2020 on PC as Xbox X, I had a ticket in.
No solution from support, just reinstall and delete ones, and twice, and 3, and 4 times, I got tired with it…

I have seen this in MSFS 2020 if I land too hard. My tires do not appear flat but I see the same behavior as the OP. But only after a hard landing.

This occurs taxiing before take off as well as after landing. It can occur on the runway not just the taxiways.

This happens to me regularly in fs2020.

Happens to me all the time. The V35 even if parking brake release from just starting a free flight plane won’t move until I toggle the parking brake on and off. Same thing after landing plane won,t move if you stop taxing then reapply the throttle until you turn on the parking brake and then cycle off. This new Flight Simulator 2024 is junk. I go back to my MSFS 2020 if I actually what to actually fly . Come on MSFS 2024 make this new sim at least function the way MSFS 2020 did. How about fixing a key to get you outside the plane and back in that use to work great with the “end “ key on MSFS 2020 . Please fix this. Please fix the “tab” key on a windows key board to pull up the flight pad and make it appear and disappear. It works on one view and then not another.

Same problem here, I have the Thrustmaster pedalsI and Logitech yoke and a button assigned to parking brake that I need to press every time I brake the aircraft on ground

Are you by any chance using the mouse freelook prior to releasing the brakes? I have noticed that while you hold right click, to look around, other inputs get ignored. So if you’re in freelook and try to release the parking brake, it simply doesn’t register that. Same for toe brakes, rudder input, etc.

I don’t know if this is a consequence of some setting I’ve made, or if it’s something that’s not working correctly. I try to make sure I leave freelook before making other inputs.

I had this happen to me a few times in 2020. After exiting the runway I would dab the brakes to come to a full stop, then found I couldn’t move off again. Toe brakes were not applied, nor was the parking brake. I can’t remember whether I tried applying full toe brakes, parking brake, or using Slew mode to undo this though. It probably only happened two or three times.

I had this issue as well and just fixed it. It was caused by the deadzone in my rudder sensitivity curve being applied to one of the brake axis instead of the rudder axis.

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Last weekend I had a similar spontaneous problem, with the brakes landing.
I got mapped on the Thrustmasters Hotas Warthog Throttle on button 8(forward) brakes, and on button 7(reverse) toggle parking breaks. So push the button forward to break, and ones “parked” one click backwords. Rest ones standing in spot finally I do manually(with help onscreen).
So lately as the button 8 stays in place at 15kts pulled `em back. And this did not stop my desired action. It kept breaking/slowing down till full stop for my surprise. :neutral_face:
With a big surprised face I gave more throttle forward, but aircraft was nailed to ground. So of course in the same button with three positions(one is lost in the middle thanks to incapability mapping such state in options inside FS2020) I gave it a try to toggle the parking break, so of I went forward. :thinking:
:face_with_raised_eyebrow:This is strange, I am absolutely sure that I pusehed the button forward, I mapped it this way in FS2020, because it seems to me the most intuitiv.
But things can happen different in FS2020, now and again independent to the aircraft/airport, as I like to fly all over the world, mainly at home area and USA(Utah, Arizona, Colorado, Nevada, New Mexico, Texas, Oklahoma, and a few states more).
This I can see confirmed(touble in the air) when I do load my perfil in options for each use I got, there can happen often lately a lag of time to show up. :face_with_raised_eyebrow: And I do know something does not want to straight up.
Also I remember lately right now where my Hotas Warthog did not respond :exploding_head:, in flight or on ground already rolling out after landing, that’s funny when you crash your Concorde and the reverse Thrust mapped does not work now and again after such a long flight, this is really nasty such suden bug ending up in a building or trees.

I(!)`do remember the opposite in December happening the reverse: I want to fly and my aircraft is stucked on the ground with a hell a lot of messages coming up on screen: yes the brake gots released and the message is beautifully green, but 1,5seconds later: release break please to… :grimacing:

I had a ticket in trying to explain detailed such issues, I think it should be not to difficult to understand me, but Zendesk ignores such issues, WHEN I CAN SEE on screen that something in loading the options is not working at his best.

But what I can do, I am just a user of this game, it can work, as also does not.

Such is Microsoft Asobo life.

Hopefully they will get behind it, there is sufficient loaded in my machine.

The issue is still happening so my previous fix about the dead zone on the wrong axis was not the issue.

The only thing I know for sure is that the issue is caused only when using my Thrustmaster Rudder pedals. The brakes remain slightly pressed when I release the brakes (remove feet from pedals). Toggling the parking brakes fixes it because it forces the brakes to reset to their initial position.

I’ve narrowed the issue down to my Thrustmaster rudder pedals but have not found the fix yet.

I’m using a head tracker and don’t change view with mouse at all.

I have rudder pedals without toe brakes.

Had this same issue after trying to set up trigger brakes. Would work for a short time, and then this would start.

Someone else posted a solution that did work for me. Basically the neutral position (no pressure on toe brakes) is treated as 50% brake pressure. This is fixed by modifying the sensitivity curves for both brakes by setting “neutral” to “-1”.

What I don’t understand and will bother me for sure is why this just started happening a few days ago. The very same thrust master rudder pedals were working flawlessly until recently. I speculate in another post as to why but at least for now it is fixed.

I just attempted this fix, but it behaved worse, as if the toe brake was being held down.

Before you made the change, was your axis a ‘slider’, with the rest position already at x = -1?

Looking down at the toe brakes in an aircraft, the brakes generally look as expected, though perhaps there is a tiny bit of brake applied either at rest, or when first touching the axis. My axis does not need to be reversed. I can see that pressing the toe brake tilts forward, and if I use the parking brake, it tilts even further forward.

Doesn’t work for me either! But I noticed is that I can hold my brake buttons down and my plane will move. It’s like the buttons are reversed. However I switched it to inverted and it got even worse.

I think there must be some unstable behavior with release of brakes.

It might be Off Topic in some way, but I had Sunday again this kind of a problem that I could not start any aircraft straight out on 3 different airports. It does not bother if the airport is small and local around the corner, or the mayor ones, same applies to the aircraft. Small ones with less load on system as airports in MB or GB size.

Happened to me some time ago and than it was gone that kind of a problem.

So on Monday night everything was alright again, my WD Black Gen4 SSD is running without any issues, firmware updated. More than enough RAM, just my GPU is a bit the bottle neck on my system.

Curiously I always look what is happening on my system: Sunday crashed twice C++ Application Development Framework.

Parallel on my Xbox X I can see that I got the same failures in the same manner on same days.

This seems to me strange both systems have the same failures on same day, next day not anymore.

I had a ticket in, and just wasted my time, never any solution in sight, and I got bored deleting and reinstalling this game, which takes excessive longtime to download for which I had other ticket in, ended in the same manner.

So it happens every month or two, it is unpredictable as same problem I experienced on top of this discussion, which is in the end less frequent, but if you fly on a daily basis you notice right on when something unusual happens.

They have fixed the issue in the new update.