New engine stalls on all propeller aircraft

Please tag your post with #pc and/or #xbox. PC Garmin

Are you on Steam or Microsoft Store version? Steam

Are you using Developer Mode or made changes in it? Unchanged

Brief description of the issue: engine shutdown

Provide Screenshot(s)/video(s) of the issue encountered:

PC specs and/or peripheral set up of relevant: Detail steps to reproduce the issue encountered:This time, when starting flight, the aircraft appears on the runway with engine stall. After checking the throttle and mixture, I observe that the mixture pushbutton, moves to the limits of its travel, with an uninterrupted frequency (and NOT uniform), approximately 2 times per second. This situation occurs in all propeller airplanes, except the Pilatus. After an undetermined time (it can be half a minute, a minute, etc), the engines stop and start with great difficulty.

Build Version # when you first started experiencing this issue:today 07/12/2021

Once again, today I have discovered new engine stalls, but something added to what I have so many times communicated to this forum regarding engine irregularities.

This time, when starting flight, the aircraft appears on the runway with engine stall. After checking the throttle and mixture, I observe that the mixture pushbutton, moves to the limits of its travel, with an uninterrupted frequency (and NOT uniform), approximately 2 times per second. This situation occurs in all propeller airplanes, except the Pilatus. After an undetermined time (it can be half a minute, a minute, etc), the engines stop and start with great difficulty.

The jets, I believe, do not present this problem.

Sounds like you might have a (spiking?) hardware controller lever bound to mixture buttons instead of the mixture axis?

I have often been able to reproduce that too high a resolution / graphics // LOD occupies the CPU so much that the controller inputs fluctuate. Sounds crazy, but that’s the way it is with me. (VR)

I have a lot of engine stalls on the runway as well. Sometimes they’re already stalled as soon as I click fly. Mostly though it stalls after a second or two. In that situation I can prevent the stall by moving my throttle quickly right after pressing fly. I haven’t noticed the spiking mixture lever but for me it’s more about moving the throttle. It’s as if the throttle is in the fully back position after clicking fly, thus the engine can’t get any fuel, and I have to move it to make the sim recognize that I’m giving it a little fuel. Similar to how you need to move the throttle 1 inch forward before trying to start the engine.

But I will pay closer attention to the mixture axis to find if there’s a connection there as well.

First time hearing about this. I’ve never had the bug, even with abysmal framerates in dense areas with lots of clouds. If you unplug all your controllers, does the issue stop?

1º).- The symptoms and the engine compression have changed. Now it appears on the runway with the engine idling, I accelerate, take off and, 2 or 3 minutes later, the engine stops. The misture pushbutton, (it is at zero). I set it to 20 or 30 and again I start again, but after the mentioned time (2 or 3 minutes), the engine stops again. And so on constantly.

2º) - I have just read this news, does it have something to do with this situation?

Amazon Web Services is by some distance the biggest server or cloud computing company on the planet: As of April 2021, it accounts for 32% of the $42 billion cloud computing market. Today AWS has gone down and at the time of writing remains so—we’ll update when that changes—and an absolute bundle of other platforms that depend on its service are also now unavailable.

You can monitor the outage here and, as that page shows, AWS’s problems have struck down the following dominoes:

  • League of Legends
  • League of Legends Wild Rift
  • PlayerUnknown’s Battlegrounds
  • Valorant
  • Dead by Daylight
  • Clash of Clans
  • Destiny 2

The list goes on. Platforms like UPlay and the Epic Games Store are down, while mega-publishers like Bethesda are also affected. AWS boasted in 2019 that over 90% of the world’s biggest game companies use its services, so the number of games that will be affected by this in some way is difficult to be exact about: A lot.

Thanks for your contributions

Regards: Delfin