Gave it a try (after some issues with 522.25).
Made a new (only graphic) driver installation, using standard Nvidia graphic installation guide.
My first impressions (MSFS SU11 Beta, Win 11 21H2, Ryzen 7 5800H, RTX 3070 8GB, FS general settings: mostly medium, clouds: high, LOD: 100/100. DX11, TAA, VR >G2, no OXR, OXRT FFR and MR, 30 frames locked, Nvidia standard settting > texturefiltering quality: power, using Weather Preset Pro mod):
Starting testflight, FBW A32x, Innsbruck, heading west.
with “older” driver I never had stable and fluid 30 fps on the runway, during takeoff.
stable and fluid 30 fps during different flight and weather conditions.
no stutters during panning
no notable memory consumption issues, stable (4.8/15 MB, 80% VRAM)
Was really impressed with the last studio driver so will happily try it, although it doesn’t mention anywhere of anything that has changed to improve msfs that I’ve seen myself apart from 4000 series support and cuda 11.8 support?
At least the studio drivers are well tested which is always good
I had issues with the lastest GRD and had gone back to the previous version. Gave this most recent SRD a try and it at least didn’t give me any warning messages. Performance seemed about the same as the earlier driver. I’ll keep running/testing it since it’s no worse than the earlier GRD and doesn’t give me error messages like the most recent GRD.
Studio drivers is what Asobo uses in their production machines, and I am sure of this because the SD were released on the same day as SU10. It is not coincidence when you read Asobo notes on the SU10 release, knowing that SD do not get as many updates as the game drivers. Any serious developer, whatever their trade, will use the Studio drivers because of its “pureness.”
Everytime there is a GAME drivers released, some other games listed in the profiles may start acting up because of the changes made for the new games. That is why there are hundreds of posts of players reverting to older drivers.