I understand the “spirit” of what you mean, but I never use the word foolish for anything but for good intent. To give an example:
If its true it surely does help. Telling a new student pilot it would be stupid, foolish, and could be deadly to skip a preflight checklist even on a brand new plane, would help them remember and emphasize to never skip a preflight on any plane. No harm, and excellent advice.
However, stating:
Helps who or what? A trending phenomena that contributes to toxicity, and is dismissive, off topic, uncalled for, judgmental, condescending, attacking of character, that only serves to derail topics to get them closed, or used as an attempt to get peoples posts blocked or get them banned from forums.
If this kind of statement was rare and stated after an attempt to understand with some dialog then that would be another matter entirely, but this is most certainly not the case here.
For the sake of peace I would like to get back to the topic of performance which should not be derailed.
We still have the plague of poor performance long term with maybe 1 (possibly 2 but never ever 3 in flight sim history) major (worthwhile/community wide reaching) performance fix per year. Leaving this forum filled with the same old low FPS and stutter complaints. This could possibly be a preventable major disaster for MSFS Xbox in the future.
My first post on the matter was explicit, easy to understand, and posted to shed some reality on the big picture that has been the reality for many decades. MSFS is built from FSX and FSX from FS9 and so on. The same old behind the performance curve issue is there to be solved. This will not be solved by being satisfied with 1 major performance update every couple years.
All I can hope is that decision makers will understand and develop a way to keep up the performance curve. Perhaps quarterly major performance updates would suffice. Not just when there is a major outcry in the forums, its way too late by then.
I’m in no way am saying its easy, but neither is cramming MSFS into Xbox One (!!!).
If one thinks about it, since the old Xbox One is in the future plans, there will essentially be zero excuse for current top of the line PC’s to not get 120FPS w/ max settings in NY or London. If not, them Xbox Ones set to the lowest settings may still only get 5 FPS in Antarctica…a total waste of time and effort.
For the record my specs:
ROG MAXIMUS XII HERO
INTEL CORE i9 10850K
NVIDIA RTX 3090
DEEPCOOL CASTLE 240EX
DDR4 3600MHZ 128GB
1200W PLATINUM POWER SUPPLY
970 EVO PLUS 2TB NVME
2nd M.2 Solid State 2TB
IRONWOLF PRO 8TB - 7200RPM
OCULUS RIFT
240mbps NO CAP INTERNET
The “race” as you refer to it is what I’m talking about. End users are always, for a majority of the time, way behind in the race even with top end hardware, and yes I know all about the factors involved (I have been doing flight simming/top end hardware for over 30 years).
Now when you say “at least” above, how about we examine that. For example lets say; ‘“at most” they’…, well we get the 1 update (“at most”) on July 27, and then a few weeks later its back to at “least” again, and behind the performance curve we go for a year or more.
I’m hoping that there can be a plan put in place to get us to “at most” more often instead of “at least” most of the time.
I also hope I’m making sense.