New to VR - Performance issues with Reverb G2. What am I missing?

Good day VR enthusiasts.

I just got my HP Reverb G2 and tried it the first time with MSFS.
I am completely new to VR. It is hands down one of the best experiences I’ve ever had and I can’t imagine going back to 2D.

However there are some issues regarding performance on my machine.
I have read in many different forums about people getting 40+ FPS with their Reverb and a similar setup to mine.
This is with LOD turned up to 200+, all Scaling options at 100% and the other settings to High-Ultra.
I on my side however have almost everything on Low and getting, according to the FPS counter of OpenXR Toolkit, just stuttery 30 FPS dropping down to 22 and even 19 sometimes.
I have tried changing some settings inside the Sim and it stays more or less the same. No matter if turn them down or up. My FPS seem to be stuck at 22-30FPS.

I am using the OpenXR Toolkit with NIS scaling at 80% and sharpening at 40%. Other settings are on default. The other scaling options are at 100%

So I was wondering how are many of you getting 40+ FPS with high settings? What am I missing?
Are there other settings outside of the Sim I could try?

My System
5800X3D
RTX 3080 12GB Version
32GB RAM
1440p Monitor at 144Hz.

I appreciate any kind of help.

Edit: I am currently using SU10 Beta.

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I have a similar HW setup except an RX6800xt .. I get at least 64FPS. Used to have the same performance you have, until I stopped running OpenXR ! My understanding is that it is a dev tool and OpenXR components required to run VR are included in the G2 SW and start when it starts. Maybe it is a Beta problem … I am not on Beta ?My suggestion is try running without OpenXR toolkit and see what happens…

I have the 3080 with the G2 on SU10Beta. I don’t use OXRTK anymore. I have OpenXR at 100% with Motion Reprojection Disabled. I have Low Latency Mode = Ultra in the NCP. No AI, no Multiplayer, no realtime traffic.
I get good performance, but I don’t fly the big airliners over payware scenery or airports.
Get a powered USB hub that plugs into your power bar, and get a small desktop fan to point at your face. The G2 likes to fog up.



Thanks for your reply! I will uninstall the Toolkit and report back.
So all I need to run my G2 is WMR with the OpenXR runtime?

Thank you for your settings! I will try them as soon as I am home from work.
What is the benifit of having a powered USB Hub?

That’s all I use … just plug in the G2 and when it reports ready … start MSFS and off you go. I haven’t uninstalled OpenXR .. I just don’t start it.

I installed one on my VR USB line and the dropouts stopped.

I have an RTX 3060 Ti, I am in SU10 beta. I have most of the settings in low. With 100% resolution scale and DLSS quality I have 36 FPS on gorund and 40 in the air. The key is to turn down the most demanding settings (buildings, clouds, reflection, ambient occlusion, trees and grass). I also set anisotropic filtering to x8, because it eats up the GPU.

My other and most important trick is to lock the framerate in nvidia control panel, because the stuttering caused by the jumping framerate. The G2 works at 90Hz, so only 45 or 30 fps lock will work (for me 30, because I cant reach 50-55 fps, which is safe for the 45 fps lock). OpenXr motion reprojection hits very hard my GPU, so I do not use it. In SU10 there is an ingame reprojection, which is much-much better than the OpenXR reprojeciton, no performance loss at all. It makes the cockpit butter smooth, feels like 90 fps

I do not have problems with OpenXRToolkit. The foveated rendering helps a lot.

With these settings I have a very smooth sim (although I see some scenery ghosting while taxiing, because of the 30 fps lock). I fly complex airliners (PMDG and Fenix) without any stuttering.

If I were you I wolud aim for the 45 fps lock with low graphic settings. Firts play with the setting without fps lock and try to maintain 50-55 pfs. Than you can set the fps lock to 45. I think your GPU can handle it.

And one last thing… TLOD. I am still GPU limited (have an i5 12600) with 200 TLOD, but stuttering kicks in. It is better to stay around 100 TLOD.

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Thanks a lot for your tips! I managed to get locked 45 FPS with pretty good settings.
DLSS is a Gamechanger for me.
Still makes me wonder how some manage to get more than 40 FPS with TAA and high settings.

DLSS at quality does almost the same as TAA with render resolution lowered to around 85%. More fps, a little impact on the environment but blurred glass cockpits.

So anyone must decide what’s important for him, fps or cockpit clarity.

I hope DLSS will perform better when a dedicated driver will be released.

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Nice! Is the scenery ghosting happens at 45 fps lock when you make hard turns?

You can also set the virtual reality pre rendered frames to 2 in nvidia control panel. This setting gives me + 2-3 fps.

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So what are you saying? That USB-C connection to the GPU is bad?

No, a powered USB hub provides more reliable power. Some motherboards are weak in this area, and flight sims take a lot of usb ports.

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I can see some ghosting when it is cloudy. In clear weather it is barely noticable.
A shame Asobo rolled back to .18 for the MS Store version. Lost some performance.

I have a fairly low end W11 system and experiencing severe performance issues since SU10 (perhaps predating SU10). My config incl MSI B560 Pro-E MB, I5 10400 and Nvidia 1660 Super GPU with 32 MB memory, SSDs and fast internet. My VR is HP Reverb G2.

I am getting reasonable (high 30s up to low 50s) FPS in 2D with mid range settings and after implementing suggestions from various experts have got my VR FPS up to low 30s (happy with that) but with low end resolution that I would like to improve - I appreciate requires a GPU update to get what I would really like :-).

I am now observing that my FPS plummets when switching from VR back to 2D, falling from low 30s in VR to 2FPS using CNTL/TAB to go to 2D. The attached screen shots show 2.1 FPS - immediately after switching from VR to 2D then 33.9 after I exit the Mixed Reality Portal. I have tested leaving the MR portal running for some time to see if this is just a timing issue but FPS remains same jumping up to mid 30s as soon as I shut the portal down.

Perhaps this is related to the high loading of my GPU however consensus on the forum seems to be that this is OK.

I am a bit of a tech novice and would really appreciate any pointers from the forum gurus.

Thanks very much

Mike


I’ve got 3080ti and for me the best looking is open TAA scale 100% in sim, Open xr motion reprojection On and Open Xr toolkit with 90% scaling with open xr FSR sharpening at 60%. It is sharper like night and day - works like magic - it looks even better that pure TAA at 100% not to mention ugly blury DLSS even at quality 100%.

I suggest comparing this to any other settings.
I’ve got 30FPS but this is caused by relativly slow CPU.

Thanks EPPRgliders, applied your suggestions and seems much better - so far the FPS after switching is great, will see how it goes after a bit of testing :grinning:


see screenshot

Oops spoke too soon :frowning:

Are you using windows 11 22h2. If so this is the workaround for VR / WMR performance issues.

Thanks for your response Mark007777, I have tried this but unfortunately does not appear to have improved things