New Varjo Aero - Consumer VR Device

Hmm can’t say I have seen that behavior and I have been on their website a few times. I have and use both Reverb G2 and Index.

Varjo headset does have an audio jack though, just not headphones. Which in my case is fine as I always use my extended earbuds plugged into my Creative sound port on the PC. I have done this with every headset I have owned just personal preference for me.

How about having a friend / family member pre-order it from their location ( maybe in the US or Europe) , and then have them ship to you . It will be a lot cheaper that way. (at least comparatively so) .

I think thats too risky when it comes to warranty and returns.

I pre-ordered mine yesterday:
stormfx dot com dot au

Their location is in Sydney Aust.

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Thank you kind sir :slight_smile:

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So I have some new info to share regarding the Varjo Aero, specifically concerning motion smoothing / motion reprojection… and it’s good news.

Up until now the motion smoothing has not been enabled in the Varjo Base software for the Aero apparently, so no one has been able to test it, but after a number of emails back and forth with Varjo support here is what I am told…

  • The Aero does in fact have a motion reprojection equivalent.

  • It can do the standard reprojection ratio of 1:2 of course (45 fps to 90hz in the headset), but it can also do 1:3 (30fps to 90) like WMR (this one is critical for MSFS) and several more ratios, all the way down to 1:18 (5 fps to 90!) if you really want to. The support rep said that while ratios this extreme are available, it would of course look pretty awful with such low source fps. I love that they’re leaving this up to the users. Bravo.

  • The reprojection workload runs entirely on the GPU (probably one of the reasons it officially only supports Nvidia cards right now)

  • The reprojection comes with off, auto, and always on modes, just like WMR.

  • Visual artifacts and performance hit are hard to quantify, so I wasn’t able to get much of a useful answer on that. They said there is a performance cost for leaving it in “always on” mode, but that the cost depends on the content being reprojected. My gut feeling is that it will probably be at least as good as WMR performance hit wise and with similar artifacts around propellers etc, but with Varjo’s attention to detail I would not be surprised if theirs turns out to be noticeably superior. We won’t really know until some of you here with pre-orders get your units and fill us in on these nitty gritty details.

I know reprojection is not everyone’s cup of tea, but there are quite a few of us here that won’t fly in VR without it, and I am definitely one one of those, so I hope this info is useful to you.

Oculus is just now coming out with a much improved ASW though as well, with much fewer interpolation artifacts and better performance, so it will be interesting to see how that stacks up against the Aero’s reprojection.



I can’t justify the money for the Varjo but I did note that a G2 comparison showed that the Varjo despite having quite a bit higher resolution was actually performing at a higher frame rate too.

Obviously, they’ve found a way to tweak performance just as HP did when they first released my Reverb G1.

I’m waiting for a wider FOV on a Reverb gen 3, I’ll buy that.

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Awesome, thanks a lot for these updates! Especially the MR is important for me, and as it appears unlikely I’ll stay above 30FPS all-time, the 1:4 ratio would be very welcome.

This appears to be mainly due to the different rendering resolutions. The G2 has a native 2160x2160 while the Aero’s is specified as 2880x2720. While that would imply the G2 to perform better in terms of FPS and frame times, both headsets are using a different definition of 100% rendering resolution. While for the Varjo it appears to be somewhere around the native resolution, 100% with the G2 is usually around 3168x3092 at least for me, which is 25% more pixels than with the Aero.
AFAIK the higher rendering resolution of the G2 is at least partially attributed to correcting lens distortion. The Aero uses different lenses (aspherical instead of fresnel lenses) which in general suffer different types of distortion as well, but obviously Varjo did a decent job correcting them without significantly upping rendering resolution.

So yes - if the Aero does deliver great image quality without the need for excessive supersampling, then we may indeed see somewhat better performance in MSFS as well.

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i still cant believe people are willing to sit hours with such a thing on their heads.

Did you ever try?

I couldn’t understand it either until about a year ago. Then I had a kid.

All of my spare time and money for real flying vanished in an instant, and they won’t be coming back for a very long time. VR in MSFS is the first simming experience I’ve had that offers just enough suspension of disbelief to let me feel like I’m flying for real again. At the end of a long and chaotic day with my lovely toddler, having a rare hour to myself, to blast through the alps and dance with the clouds in 3D… that’s an experience that is absolute gold to me now.

I’ve been simming for a long time and 2D and Track-ir have never been able to do that for me, so I certainly don’t mind having a silly thing on my head.

Also, one day I realized that I’m sadly not going to live long enough to see a real Star Trek Holodeck come to fruition, so I may as well embrace whatever gets developed along the way to that. :slight_smile:


That is awesome news thanks for sharing! I have been very pleased with how Open XR Developer Tools handles the reprojection with this sim and my Reverb G2. If the same or similar is done with the Aero that will be great.

I do every day and have been for the last few years. Absolutely love it.

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Do some forum users actually already have this headset in their hands? I’ll hold off on a potential purchase until there is actually a relatively large numbers of users that can post their experiences here.

I’ll hopefully be able to do so after it arrives sometime in February or March next year…

While I was home schooling teacher for two kids under ten and in lockdown, VR in MSFS and DCS was one of the only things keeping me sane. When school finished it was time for everyone to go on their devices and give each other a bit of space before we headed later in the afternoon for some exercise.

The visual experience is just stunning, at least it is in my Reverb Gen 1. I fly for a living but I love to go back to the PNG highlands and fly into some of the dodgy Kabwum Valley airstrips in the PC6.

The only way this can be done with a good sense of exactly where you are is either in real life or in VR.

Learning to fly the DCS Hornet, Viper and Huey has been awesome too.

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It has not been released yet to those that pre-ordered.
Around end of the year app was the stated estimated time.

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I have ordered mine but have not heard anything yet from VArjo except initial acknowledgement of order. the email did say 3-4 months! (sheesh…)
This better be worth it. Apart from the narrow FOV of the G2, it works pretty well. But supposedly the Aero is leaps and bounds above anything out there yet…

I had a Rift S, which worked fairly ok, then i sold it for a Quest 2 which i hated, very buggy with the whole link cable thing…(it never worked right, oculus would always reset settings everytime), plus it was not a whole lot better than the Rift S. Then i tried a Pimax 8kX and honestly thought it was a big dissappointment with the very large clunky headset and the FOV was nice, but it just did not feel as immersive. And was a stuttery mess. So settled for my G2 which runs very smoothly and with good FPS and fairly good clarity.

Yeah I am hoping the same here. Though if it gets delayed a little it would not bother me much what with Christmas being next month. For me right now the Reverb G2 along with Open XR Developer Tools for WMR is the ultimate with this sim. Hoping the new Aero spanks it. Main thing I am looking for is better image clarity of not only the cockpit which is already very good with the G2 but looking beyond. That is where I hope it really improves.
Plus I currently use Reverb G2 for flight sims and Index for other VR games, hope to get back to one headset with the Aero.