I’m thinking about purchasing Logitech G Saitek Pro Flight System and Logitech Saitek Pro Flight Rudder Pedals. Before I put out the money, does anyone know that both of these will be compatible with MSFS
2020 and be recognized with a picture in the control section?
Thanks
Yes they are. But before you purchase, here is a little info.
They are 10 year old design, cheap looking and not great to operate out of the box. If you are planning to buy a cheap second hand set, it might be a good temporary controller. But they do not worth their brand new price.
I have them quite a while now. I felt the need to mod the yoke in the first week, as the dead zone is huge, and centering springs cause an uncomfortable detent. Changing springs with rubber bands, and IO board with a high definition joystick controller is a must. After 6 months throttle potentiometers started to act up, jittering all the time. I changed those with hall effect sensors. Changed the sensors of yoke while I was at it. After extra 120$ worth of modding, they operate fine now. Still looking cheap though
I suggest getting Honeycomb Alpha yoke. It is more expensive, does not have throttle as a bundle, but definitely better value for the price. If it is not within your budget, and you don’t mind a stick; check Thrustmaster TCA Airbus side stick, plus Throttle Quadrant bundle. It is in the same price range as Logitech Yoke, but better quality and design. Only drawback is Throttle Quadrant will be released late September. Stick is available at the moment, and it has a small slider that can be used as throttle temporarily.
The pedals are great. I have them myself. And if you break the toe brake spring-hanger thingy inside, you can get a 3D-printed replacement from Shapeways. Worked for me
But I seriously must down-vote any form of yoke. Yokes are an invention of the devil in real life and the sim versions are even worse. The ideal controller, both in real life and in sims, is one you can manipulate its full range with just your fingers and/or wrist. Those parts of your body have the most precise motor control. Once you start involving elbows and shoulders, you’re in “Hulk SMASH!!!” mode. All brute force, no finesse. Even when control forces are low due to low speed, you’re still slamming the yoke from stop to stop frequently because it’s just a bad system from 1st principles. And if that’s how you learn to fly, you’re going to be a ham-fisted over-controller on everything you touch later, due to muscle memory.
So my advice is, learn to fly on a joystick with limited range of motion, so you learn the gentle touch, which is ALWAYS needed. Then, if you still want to buy a sim yoke just for aesthetics, you find a way to do fine control with it (like just a finger and thumb on the bend between horizontal and vertical, which many real pilots do). And if you REALLY need to horse the machine around, you can tighten your grip, use both hands, etc. But never get in the habit of flying that way from the beginning or you’ll just make things harder on yourself.
I had a real pilot friend over today to have a look at MSFS. He flies 182s for a side hustle so was all ham-fisted due to his yoke-using heritage when presented with my HOTAS. But after about 20 minutes, he was using only his fingers and wrists, and was flying as well in the sim as he does for a living. And he thought this a helpful experience for improving his finesse with real planes.
There is a logic in Yoke design in real life though It is easier to control medium to large aircrafts that does not have any kind of control surface assist with a yoke. Controlling the elevator requires more force than manipulating the ailerons, and yoke nicely separates those two axis. Even the stupid looking motorcycle like yoke design of Embraer has a purpose for more leverage. On top of that if you are flying with pitch for speed, thrust for VS discipline, having a yoke is more comfortable to fly with, as your lateral inputs won’t affect your vertical ones.
A better design might be hybrid stick of Cirrus aircrafts. Lateral movement, and fine range of vertical input can be controlled with wrist and finger, while separating the two axis in same way as yoke.
But yea, at the end of the day if we are talking about simming, yoke is mostly for authenticity. Stick is more flexible and comfortable.
I bought the Honeycomb Alpha a few weeks ago and I‘m very happy with it. Now I‘m looking for some new pedals and a throttle quadrant. Since I‘ve already spent quite some money on upgrading my rig and a VR headset, I‘m somewhat reluctant to go for the Honeycomb Beta. Any suggestions for decent pedals and throttle that aren‘t that expensive?
Certainly, if you actually NEED the leverage (or might if you lose “power steering”), yokes are necessary. Just like old cars without power steering had ginormous steering wheels. But putting them in small, light aircraft is a bad idea, and they’re even more questionable for sim use unless they’re FFB.
If a sim yoke is not FFB, then you have something with no resistance that you must move a large amount using your less-precise body parts. That’s a recipe for over-control, and then folks complain that the flight model is “too twitchy” or “too sensitive” when it’s really the fault of their controller causing them to over-control the planes.
IIRC, the P-38 had a stick with a yoke on top. So, the stick itself only pivoted forwards and backwards for elevator, but you could get a good 2-handed grip on it to help pull out of high-speed dives. For aileron, you just rotated the yoke. Kinda the same idea, it sounds like.
Thank you for all the info. You just saved me a considerable amount of money.
Thanks for the adscice…I do appreciate it.
@Shack952514
I have the Thrustmaster T16000 Throttle, bought as a package with the stick and pedals, but while it’s Ok, I wouldn’t really recommend it. The biggest problem is that it simply isn’t smooth enough for accurate adjustment. You end up needing both hands to get accuracy.
The pedals are Ok but need some tweaking in settings due to the sensitivity issues that we all seem to be having.
I’m waiting for DPD to deliver the Honeycomb yoke this afternoon and despite the price I’ll be buying the Honeycomb throttle quadrant in October.
Thanks for the info. That helps.
As a previous user of these yoke and pedals I’ll give you my thoughts.
Yoke is decent value, will contact easily with new sim. Plenty of buttons/switches. Used it for a long time. Recently upgraded to Honeycomb and wow a huge difference. I’d def get that if funds permit.
Still use the rudder pedals, they do the job perfectly
Go with the Honeycomb Alpha yoke, I started with CH Yokes and they’re pretty terrible BUT better than nothing.