One thing is for sure, the overall “brightness” issue appear to be somehow the lighting got doubled or tripled, People have already called out the doubling by the lights stacking in the air on each other, but mainly what I notice is the secondary roads are REALLY out of control, lights doubled now in areas they shouldn’t be to begin with.
This is route 60 in Virginia, a “highway” (not interstate), 2 lanes each direction divided by grass median. As you can see in this pic, it appears they put "light poles in each lane about 10 yards between. IF…IF this road was even lighted, it would be 2 sets of poles, on the outside, spaced probably 50-100 yards. This is lit up like downtown.
Also the odly placed “clumps” of lights. Makes no sense.
I think it’s an easy fix for all the lights, whatever you did there just at least dial that back where it was before. I have to assume light generation/placement is a seperate piece of code from the sepia / bleed issues right? Maybe a hot fix?