Night Lighting still has alot of improvement headroom

heres the link

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This!

I’m way late to the party haha… Yes night lighting has improved to a point where it’s OK again for me to fly at night, but I agree we do have huge room for improvement (have you guys seen that XP12 night lighting mod in Youtube by user “SwannSim”? it’s gorgeous!).

Fully agree that I can see immediately 2 issues with night lighting (light orbs) that Asobo can quickly address:

  • Light orbs (especially the ones lighting up main roads and freeways/tollways) are way too high up. I’ve seen street light orbs higher than 4-5 storey buildings!
  • Too many light orbs per “type of roads”. 2-3 lane roads should only have one orbs per light point. In MSFS they have 2. Meanwhile 4-6 lanes roads should only have two light orbs per light point, while in MSFS they have 4-6 orbs (sometimes extra 2-3 orbs “duplicated” above it!)

It seems that they put extra orbs to “simulate” cars on the road etc when viewed from far away (illusion of busy roads at night)… But for lights that simulate cars, it need to be put all the way down to road level, not hanging way up. It needs to also be a directional lights that can be viewed only from certain angle, and if viewed from the opposite angle, it shows red “tail light”.

I’m personally ok with the current brightness level of the lights. Last time they jacked up the light brightness it ended up like a Christmas tree and our previous megathread appeared.

I think the best way Asobo can approach this matter is to have the night light orbs properties to be editable / mod-able in the SDK. If we can edit the contrast, colours, brightness, throws, placement logic (how high, how many per type or roads etc), then we can just adjust them ourselves.

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i hope this topic stays alive and Asobo take it seriously

they won’t, they think it’s fixed and good as it is.

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surely we can do something to push this forward. ive stopped flying at night because it feels so immersion breaking compared to flying in the day.

there have been lots of good ideas posted about fixing the issue like lowering the height of the bulbs, the size of the bulbs, removing sepia mask etc. these should be small steps that Asobo can take initially to improve the experience.

The night environment needs to be improved for sure.

switching to only lighting in dev mode does help a little bit but also completely removes lighting from buildings. seems like the tools are there to make this work but we either need Asobo to do it for us or open up the code to some of the smart folks here that can help get this working properly

2 posts were merged into an existing topic: Landing and/or taxi lights on airplanes don’t project far enough or bright enough

Due to the winter months I fly more at night again - but can it be that the sepia mask has become stronger in the last updates (SU7 looked improved, not good, but improved) or is it just an imagination - I have LOD at 200 (most everything @ultra) and it doesn’t look really good, the transition from the sepiamask to the displayed lights is very abrupt and very close - even at low altitudes - looks more like a patchy carpet than like lighting! I miss the Alpha version night lights !

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you mean like this? It seams that any areas that have snow on the ground the sepia mask is now lit up like there was some sort of nuclear meltdown. Looks atrocious

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hideous, even wetplane-12 doesn’t look like this.

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Exactly, thank you for the screenshot !

yeah sepia mask definitely looking much brighter. why do we need this sepia mask anyway. its so unrealistic to see this massive blob transform in to houses and roads slowly.

also i just cant get my head around the size of some of the lights. i mean i see lights up from like FL300+ so clearly that they would be atleast 100 feet wide on the ground. lights from high up should look like dim dots instead they look like giant glowing blobs

Real life vs msfs. The msfs lights are just too massive. Light sources need to be small with tons of black space around them. These orange lights need to be shrunk down to 10% of their size

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Has anyone else tried out the Trunite option in the OpenXR Toolkit? I think it does an amazing job making the sky look more realistic, including less stars. The lights from cities in the distance are dimmer than those in the sim night sky. I don’t fly that much in the real world. If you’ve tried Trunite out, do you think it or the MSFS night flying is generally more realistic with respect to both ground and sky?

It’s ok but it makes the inside of the cockpit really weird

the thing is that night lighting definitely, definitely needs improvement

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I think a lot of the Night lighting issues is also due to their terrible LOD engine.

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Daytime looks amazing, but night, not so much… for me, too much red and pink and not enough depth or definition. I don’t think there are any really good mods for this? I wonder if Asobo / MS will pay any attention to this in the future?

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Hi,

I feel like the night lighting is quite bad, when looking down on cities all I see is big dots of light, ive flown many night flights in real life and it looks way different, I think for a start they should make all light sources (houses… the dots of light) smaller. Also there is weird colors sometimes like green.

Ive attached some pictures from real life vs the game.

Current in the game:


Real life:


as you can see in real life the light even shines on the clouds and the lights look like crystals and the highway is a line of light not dots like in the game now sure there are some roads with the dot lights as they dont have many lights but at least make it in the cities.

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