Here it show clearly sepia mask is major issue, and at winter is even worst.
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Render scaling should not affect the night lamp quality, this only degrade quality, should be excluded from render scaling setting. Add night lamp quality low to ultra option if performance is issue
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Sepia Mask just add blur and bad illumination over night lamp, higher altitude worst
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Overall, all night lamp should be a bit larger in size like 25%
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At winter, night lamp illumination get decreased should not happens
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Real World look more close without sepia mask, but you need to exclude night lamp from render scaling and increase them like 25%_30% more in size.
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Test part II Night lighting - Terrain emits light? - #41 by ExpressTomato52
Do not use this globe night light for sepia mask, it doesn’t works or reduce it to 75% on visibility
I still believe the best option is to add xml files, users could edit to their own taste, this is the only solution to meet all users taste. Editing is know for popular mod.
NightLight XML file.
Street (house\condo)
R,G,B; 0.0,0
Lamp size; 0.0
Brightness; 0.0
Contrast;0.0
Ground reflection; 0.0
Street (Manufacture\store)
R,G,B; 0.0,0
Lamp size; 0.0
Brightness; 0.0
Contrast;0.0
Ground reflection; 0.0
Boulevard
R,G,B; 0.0,0
Lamp size; 0.0
Brightness; 0.0
Contrast; 0.0
Ground reflection; 0.0
Highways
R,G,B; 0.0,0
Lamp size; 0.0
Brightness; 0.0
Contrast;0.0
Ground reflection;0.0
Others etc…
R,G,B; 0.0,0
Lamp size; 0.0
Brightness; 0.0
Contrast;0.0
Ground reflection;0.0









