There is no adverse yaw in MSFS modern flight model.
look on this movie I made with C-152 over a strait road:
the red line represents middle of the aircraft.
In real aircraft and in the flight simulator I tried to enter a turn without using rudder:
the results:
Real aircraft: the aircraft first yaw to the opposite direction and then enter the turn.
Flight simulator: the aircraft roll on the same far point like the pilot use both stick and rudder.
I notice this happens only on modern flight model because in legacy flight model I can edit
“yaw_moment_roll” and “yaw_moment_delta_aileron” to set this adverse yaw effect but modern flight model ignored it.
this mandatory behavior used in old FSX, P3D and Xplane is very important for flight students and it must be fixxed.