You’re so wrong…
Sure, that’s why my post got 500+ votes and got to #1 Wish in VR Developer Snapshot. Think about that, maybe you’re missing something?
I used controllers in X-Plane exclusively, as most other VR users. It’s immeasurably better than the mouse. Almost anyone who came from VR (and not from pancake simming or TrackIR) can tell you that. Most of us think that without controllers - it’s not really VR at all. Until we have hand tracking, which is very possible once controllers are working - MotionLeap can do it NOW in actual MSFS in SteamVR only (unfortunate for us Reverb G2 users), this is the best VR option. But the controller support is bad now so it’s not very useful at all, yet. This particular post notes one of the problems. I filed 2 more, at least. Rotating a dial in XPlane is extremely satisfying as you can feel the encoder ticking in your hand as you rotate your wrist. So is flipping a switch etc. You can almost feel the real thing. A mouse? Ridiculous buy comparison…
And how is it worse than “fumble around blind for a mouse”? It’s actually much easier, because the controller can be strapped to your right hand permanently (as I used with XPlane) or can just be lying on your lap, where yo can grab it instantly. If Asobo fixes the “disappearing controller” - which is another bug, you would also SEE it in VR. You would SEE it lying on the table, or in your lap, exactly where it is. So you just reach and grab it. No fumbling involved whatsoever. But now it disappears, so you can’t see it soon after you let it go.
It activates by just grabbing it, no effort at all, even now, It’s instant. But it really should not deactivate like it behaves on XPlane. It’s always there.
Laser mode is only useful for something you can’t reach (behind the yoke) or something you know is obstructed by your hardware. The whole idea behind VR controller is that you don’t point like with your mouse on your screen - you actually grab and manipulate - no need to “move around”, you reach and flick, pull, press or rotate - whatever the control is. Current SU7 implementation is very bad, its virtually useless (pun intended). Proper implementation, like in XPlane or FS2 (with hands!) is amazing - it’s like VR vs flat screen - you can’t go back after you properly try it. You manipulate the actual controls, not the unnatural 2D surface projection onto the flat projection of the cockpit. And it opens the door to full hand tracking. For those using SteamVR OpenXR - instantly, with an under $100 device.
And once you build a muscle memory, you can almost not look anymore, and manipulate everything so much faster that you ever could with your mouse.