No lunar eclipse in sim

I heard somewhere that the simulation of the movement of celestial bodies supported eclipse events. Tonight in Australia we are expecting a lunar eclipse around 9:30pm. In sim, the moon looks full as expected, however I note the orientation is incorrect for how we see the moon. I pushed the time forward to see if an eclipse occurred but nothing was observed.

I’ve been continually impressed with the job Asobo have done with elements of the sim and wouldn’t have been surprised if the eclipse was supported.

Anyway, eclipses aren’t supported (not that anybody should be concerned).

That’s interesting, I know solar eclipses are partially implemented, I supposed the Sun is rendered in a different manner than the Moon.

It’s probably going to show up as a dark moonless full moon instead of the copper hue.

1 Like

I would expect a progressive shadow until fully eclipsed. However moon stays bright throughout the planned eclipse time.

Good thing I stumbled upon this topic. I just went out to my apartment rooftop, and man the lunar eclipse is a sight to behold.

5 Likes

Try pushing your time back 24 hours and see if you see it then, its been reported that live weather is now tomorrows weather maybe the celestial movements are the same way.

I think we’re overthinking things. I don’t think the Sun itself is the “light source” and the earth and moon is the “celestial object” as far as the sim is concerned.

I think the moon phase is simply static depending on the position of the moon based on the date and time. It doesn’t necessarily reflecting the light rays from the sun into the moon, and the earth’s shadow is actually casting shadow into space.

I think it’s just an effect, that on sunset, the skies give a twilight effect, but it’s not really simulating light rays from the sun. Similarly on the mood, it’s just because it’s currently positioning at a full moon, the sim just displays the moon as full moon, it doesn’t show eclipse because it doesn’t simulate the sunlight rays and reflections at all.

1 Like

More than likely, I think it just came as a surprise because they did take the time to accurately obscure the sun during solar eclipses, it even happens at the correct date/times/locations.

Yeah, but that just “blocks” the sun, right? The sky doesn’t darken, and the moon didn’t cast a shadow on the ground. At least, I think that’s what I remembered when people were testing the solar eclipse.

Correct, that’s why it was a surprise that the same thing doesn’t happen with a lunar eclipse. If I had to guess though, it seems like the sun is a rendered using shaders, where the moon appears to just be part of a “skybox” texture.

Couldn’t agree more! This isn’t an astronomy sim! That stuff can be implemented years down the line, if ever.

1 Like

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.