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Are you using Developer Mode or made changes in it?
no
Have you disabled/removed all your mods and addons?
yes
Brief description of the issue:
Since the SU10, aircraft have poor stability in the pitch (longitudinal) axis. In cruise flight the planes are constantly pitching up and down. Normally in an airplane the momentum of any pitch upset will slow and get smaller and smaller. In the sim now it just doesn’t stop. From 500 FPM up to 500 FPM down, over and over and over. Up and down and up and down. And once you get the plane trimmed out and level it starts all over again. If you take your hands off the yoke and stop correcting it the pitching up and down should get less and less and eventually level out. That is positive dynamic stability and that’s how planes are designed. Not so in MSFS.
Provide Screenshot(s)/video(s) of the issue encountered:
Detailed steps to reproduce the issue encountered:
Fly without an autopilot
PC specs and/or peripheral set up if relevant:
Build Version # when you first started experiencing this issue:
1.27
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Do you have the same issue if you follow the OP’s steps to reproduce it?
Provide extra information to complete the original description of the issue:
If relevant, provide additional screenshots/video:
I completely agree, its an annoyance I have noticed even pre SU10. Some aircraft more than others. The default state appears to be one of oscillation. I have yoke buttons assigned for trim and bravo wheel for finer trim. But nothing can stop plane noses from pitching up and down without autopilot on no matter the weather conditions. I am guilty of ignoring this annoyance due to laziness. Glad to see it raised as a bug.
2 Likes
Ahhh thanks God, I had just replaced the springs with rubber bands to give the Saiteck a smoother feel, and it worked perfectly in SU9, then after time they snapped, so I replaced them just as I was updating to SU10 and thought I must of made a mistake or the bands don’t have enough tension as Landing is a nightmare, you have to do minute movements otherwise its up down up down.
Yep. My fault for using way too much autopilot and not noticing sooner, but with the early access NeoFly 4, I have been hand-flying sport and light airplanes without autopilots on long cross-country flights for the first time since the sim’s release.
The lack of stability in all axis makes hand flying a chore, more akin to balancing an elephant on a large ball in a circus, rather than flying an airplane.
And I’m not talking about weather, or gusts. This is an issue with a pre-existing “anti-stability” condition in the flight model.
I have about 200 hours between 172s, Arrow 2s, and SR20s, and have never had to continually wrestle an aircraft to keep it from “falling off the tip of a pin” the way I do with this sim.
I have yet to find a condition where the aircraft settles in to a pitch/power/trim equilibrium.
It’s absolutely bonkers that once the aircraft starts to roll, it continues to roll away, never returning to wings-level without intervention.
Utter nonsense.
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Yep, pitch oscillation is now an issue.