Normal Map for Textures in VR

I noticed that all textures in VR are flat. Normals do not work for almost all textures. Pay attention to the decals and textures of the fabric material and compare to non-VR counterparts. Everything looks flat.

Possible it’s not bug, just how it works in VR?

This might depend on a specific FS2020 Graphics Settings (VR). Can you post a screenshot comparing the two cases?

I don’t think it will be visible in the screenshot. I will also diagnose the rest of the VR games and compare how Normal works there

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.