I tried returning to VR in MSFS after many months, and ran into an immediate and frustrating wall. When taxiing, I steer on the ground by twisting the flightstick and on flat screen this works just fine. It worked just fine in VR in the past, but this time it doesn’t work at all. I get the plane moving forward and twist the stick to turn and nothing happens. It continues straight on. The plane will not turn at all. I switch out of VR mode and back to 2D flatscreen and the problem persists in that mode. It wasn’t a problem in flatscreen before switching to VR mode. I need to reset the flight to be able to steer normally again in flatscreen mode. I’ve looked through the settings and control bindings and can find nothing out of order that might be causing this. My nosewheel steering axis is set to be the same as the rudder axis, the stick Z or twist axis. I can see the rudder pedals moving, so the control input is getting through. Has anyone else encountered this? I don’t know if it’s a bug from a system update, or something that I’ve inadvertently done wrong.
The plane I was in was the stock DA62. I also tried my payware Daher Kodiak. Exactly the same problem occurred with both. I haven’t tried testing any others yet.
My headset is the HP Reverb G2. My flight stick is the Velocity One. System specs: Ryzen 5 5600x, RX 6800XT, NVMe SSD, 32GB RAM, Windows 10 (fully up to date).
VR really shouldn’t matter here. Check to see if you have a binding for
“SET NOSE WHEEL STEERING TO LIMIT”. If you are hitting a button for this binding it may be locking the nose wheel.
Thanks for the reply, I’ll take a look at that when I can and report back