I’ve seen this a few times now, but not set about testing it to document with any absolute certainty.
So I’m taxiing along to the runway. Power levers are back near idle, props are back a little bit, but I couldn’t give you a precise RPM, and the condition levers are at low idle. Everything is fine.
I enter the runway, and line up. I then advance the prop levers fully forward, then advance the condition levers fully forward.
I then hear the engines spool up to what sounds like full power, and I see the RPMs have hit >1700, even though the power levers are still at idle as I was stationary, and on toe brakes.
To stop this I have to move the power levers forward a bit, then back to idle.
The first time I saw this was when I was holding short, and the plane accelerated away unexpectedly, requiring hard breaking, instead of the slow left or right turn I was expecting to line up. So now I’ve taken to doing it after lining up as I am at least pointed down the runway if, and when it happens.
Agreed, I’ve seen this too and pretty much do as you do. As for the brakes, I’m using Logitech foot pedals for this and the rudder. Before adjusting some of the sensitivites, my foot nearly ended up in my downstairs toilet trying to slow it down.
I just thought, “well, it’s a Shorts” so assumed it to be correct.
I doubt its correct. The condition lever is adjusting fuel flow to the engine, which you can observe in the cockpit, and should change the minimum N1 idle speed.
So you will see a change in engine behaviour, but I don’t think you should see the plane lurch forward as if you have just firewalled the power levers, which is what it does sometimes.
I’ll shoot a video of it in action, if nothing else than for me to confirm the steps taken to get it to do it. I’ll make sure I have relative instrumentation in view when I am at a stable low idle, and high idle, as well as the state it gets into when it want to run flat out even though the power levers are at idle.
I also haven’t tried to see if it is repeatable i.e. at a stable high idle, back to low idle, then back to high idle again.
Not that I need an excuse to fly this, as it is so much fun to fly. Busy enough to not be boring, and very capable no matter where I have taken it, though I have yet to try out Bugalaga.
I discovered a minor bug this morning while using Pilot2ATC with the Shorts. After arriving at my destination, I powered down the aircraft (330 PAX) but inadvertantly left the Avionics Master switch on. Even though the radios and GPS in the aircraft were off and dark, Pilot2ATC indicated that the radios were still powered and I was still getting ATC chatter from Pilot2ATC. Turning off the avionics master in the 330 turned it off in Pilot2ATC as well.
Ah, so battery off, but Avionics on still allows comms? What is Pilot2ATC using to detect the avionics are on or off, and can that be changed? It might be looking at something the Shorts isn’t using, or a combination of things.
Yes, but only in Pilot2ATC. In the sim, comms are off.
From the behavior, it appears to be just the state of the avionics switch. I don’t have this in other aircraft so I wonder if the Shorts are reporting avionics status based solely on the switch position and not whether power is also applied.
If the plane won’t do it, then we can. SPAD could have an event that ensures the avionics can’t be turned on if the battery is not also on, bypassing the problem. You could still do it via the cockpit switches, but not via the Logitech panel.
The only piece that is really holding me up now is the nose wheel steering. I use SPAD.neXt for my controls, and I have my rudders (RZ axis?) mapped to the standard rudder axis which works once the rudders have authority, but at taxi speeds I can’t get the steering tiller to work. I’ve tried it with the control lock on and with it off.
The steering doesn’t work “at speed” It is disabled when the rudder takes effect
MSFS has a control assignment for Steering.. If you map this to a separate axis then the tiller and rudder will be er… well… separate
Good morning, sir. My problem is that the steering isn’t taking effect at all - I’ll have to play around with steering values and see if I can get it to work.
If your assumption here is because you spent months on it it’s somehow perfect, let me remind you that pride comes before a fall.
If you look back through this thread you will see reports of numerous bugs, some obvious like the pilots fuse panel on the left, others not so much. If something is deemed wrong, maybe, just maybe, the customer is right.
Don’t let your pride get in the way of making improvements if they are necessary.
I don’t use SPAD but I do use a racing wheel for tiller. I’ve got it assigned to nose wheel in the controls options and I can turn in taxi without issue. Of course the famous FS bug of old comes in when you dare to turn the steering more than 45’ degrees at slightly greater than 5kts and start doing a Fast and Furious drift.
Er and if YOU Care to read back through threads and changelogs you will see that a Lot of these HAVE BEEN ADDRESSED ..
and WHOEVER Suggested it was perfect ???
It is Reasonable to suggest that users do Not change original files as we would then be expected to fix their product when it all goes pear shaped
so No … it is Not our assumption that anything is perfect and we will (and will continue to) Strive to improve things as the developer.. We will and do listen to suggestions and make proper judgement on each of them …
One final thing Sir… IF you insist on quoting the Bible, at least make the effort to quote it correctly
Pride goes before destruction, and a haughty spirit before a fall : Prov 16
Did the route today in your honour. ATC wanted it done at a just legal FL130 although I expect the FL080 to FL100 range you mention was probably more realistic.
It’s actually a really nice route in the 330 as you have enough working ADFs & VORs along the way.
True, but those can be in a community mod, so the original files aren’t technically touched as you are using your own as part of a Community mod. A copy of the originals, but modified. Splitting hairs, I know.