NVidia claims SU 11 open beta starts on October 17th

I’m all for releasing “when it’s ready” vs meeting an arbitrary timeline, but it became obvious at about the halfway mark of the beta that it would never be ready regardless how much is was delayed. Outside of helicopters, I don’t see SU11 as adding a whole lot to the sim other than tons of shiny new planes. And due to inadequate testing, likely a bunch of new bugs and regressions.

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wonder if we’ll be able to test them.
If not, check the bug category get filled with report on day1 of the 40th :sweat_smile:

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Absolutely. I remember people asking for SU 10 to be delayed even further, in early September! At the time, I was thinking, it’s not going to make a huge difference by early September. Fortunately, these people were in the minor and the overall community wanted to see SU 10 released in early September.

Asobo should just skip SU11 and push on. Nothing really they can do about any bug reports at this stage in the game. They waited too long.

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But they won’t skip it. It is a special release that’s aimed to get extra sales of MSFS. Just like SU 5 and SU 7 were special releases.

Edit: oh, you meant skip the open beta, right?

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I think he meant skip the beta, not the update itself. Even having the beta at this stage is basically just “going through the motions”. Perhaps they’ll catch critical issues they have time to fix in a week. Because literally that’s all the time they’ll have to fix anything.

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Yes Sir, I did. Just skip the Beta Testing, not the update.

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They may still postpone individual features unrelated to the announcement :wink: They can release all aircraft + helicopters and gliders but roll back DX12 improvements without any marketing impact.

Also imho postponing a release is not as worse as releasing something which constantly crashes or does not meet expectations, remember CP2077 on PS4? :wink:

PS: As being a testmanager I know such “marketing guys”. Still I forced them also to postpone a go live by half a year as quality was horrible (to be fair: on a tool with way more impact than a consumer sim).

I find it hard to get too excited about SU11 if in fact AMD’s FSR 2.0 is not included. I have plenty of aircraft for now and would rather see a performance enhancement on my system first.

I really hope it’s included…

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Nah, I would rather have one week of open beta than no open beta.

Remember that Spad.Next bug that caused users of Spad.Next to instantly CTD in one of the Sim Updates earlier this year? That was a “show stopper” bug that prevented users of MSFS from even playing MSFS. It was patched in the open beta within a few days, if my memory is correct.

Also there was the peripheral CTD bug from 2020 where people using specific peripherals were CTDing upon entering the main menu from a fresh start of MSFS, Another “show stopper” bug but we didn’t have an open beta back in 2020 and I don’t think even a private beta was used for that “show stopper” bug.

So you always want an open beta, even for one week, to test these “show stopper” bugs that prevent people from even playing MSFS, Usually, they figure out and patch these “show stopper “ bugs within a few days. The Spad.Next bug was annoying for the beta testers earlier this year, but they had the option to leave the beta and go back to the normal release where Spad.Next worked for them.

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have you found an average of time between the branch’s update and the actual beta’s release?

I reckon it’s probably a hotfix

Asobo could be pushing a Hotfix for a lot of these issues. No need for a SU for some of these bugs.
Some of which, are over a year old.

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People hate waiting for a hotfix though, especially if they are CTDing and can’t play MSFS, some hotfixes take a week so that’s an entire week they can’t play MSFS,

With an open beta, if they are CTDing because of a “show stopper” bug, they can leave the open beta and go back to the release version of MSFS, rather than waiting a whole week where they cannot play MSFS.

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I’m not saying get rid of the SU’s.
Look where we’re at now. In between SU’s.
They could be releasing Hotfixes for so many out-dated bugs that were reported over a year ago.

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Just to be clear, I think it’s more complicated than that, though IIRC the Asobo folks already showed they had been working on this in some of the visualizations a couple months back in the Gamescom presentation. Propeller blades have a sufficiently low aspect ratio (basically are short enough) that you can treat them as a rigid object (with variable blade pitch) to a large extent and still have them approximate pretty well how they act in real life. Helicopter rotor blades are relatively speaking so long by comparison that you can’t really model the handling characteristics of the aircraft accurately without taking into account things like blade flex/flap, lead/lag, etc.
Here’s the Gamescom video cued to the spot where they talk about and show this:

Any chance we get it today? I’m ready locked and loaded to test the SU11 lol

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That’s how you increase hype and discussions about the new GraCards.. PR 101, the same as “forgotten iPhones etc”… “Ouuuups, we spoilt it, how could thaaaat possibly happen…”

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Heres the Beta with 4090 and DLSS3..

If these Super High FPS really FEEL like Super High FPS i am out of Breath. (ATX3 Power Supply is orderd and 4090 will be tommorow :smiley:)

Microsoft Flight Simulator 2022 - GeForce RTX 4090 / UHD / DLSS3 - YouTube

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Probably not, still with my crossed fingers

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