NVIDIA GeForce Game Ready 536.67

The CLEANED driver from Guru 3D

Charles

Why not just use the CLEANED driver from Guru3D. The cleaned driver has been around for ages. I am sceptical about the claims of a 40 percent increase of performance. I will look a bit deeper into the claims made in this video.

It is so much easier to download the CLEANED driver or to manually remove the bloat yourself.

You can download MSI_util_v3.exe and set a high priority for your GPU.

DO NOT CHANGE ANY OF THE OTHER PRIORITIES FOR OTHER DEVICES USING THE LITTLE PROGRAM. IT IS SAFE TO CHANGE THE GPU PRIORITY AND SET THE GPU TO USE ‘HIGH’.

https://processchecker.com/file/MSI_util_v3.exe.html Make sure you choose a safe sorce for this executable.

Thanks for posting the link to the video.

Cheers

Charles.

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MSI Utility

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Hey, does that clean version get rid of the telemetryplugin log too? I know i could just test myself, but ive done so many ddu clean installs now that it would be faster for someone else just to look in their nvidia corporation folder and see if you have the gamesession telemetry folder.

if anyone knows, thanx :smiley:

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Yes, I believe it does. I was going to look into it but became distracted by some other postings in this thread. The best way to find out is to look at what processes are running in the background on the computer and compare them between the ‘full fat’ driver and the slimmed driver. I am not really sure that removing the the bloatware does anything to improve greatly any performance, someone correct me if I am wrong. The driver size is much smaller and there is no telemetry being sent back to Nvidia as far as I know.

Yours aye.

Charles.

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I see what you mean, but I personally try to keep my systen as lightweight as possible. Im running around 70 processes in the background at idle. Using chris titus tech win util for the tweaks and of course making sure to avoid bloat- not just ware but in general too. It all keeps my system resources available and also not wasting prescious nvme ssd space.

When I fire up msfs I know that at least have eliminated all kinds of extra bloat and software that could be running in the background.

A freakishly lightweight system isnt for everyone, but for me it is what I need.

The reason why I keep asking about that telemetry plugin is because it seems that nvidia REALLY wants to keep that running in the background and writing to disk, so much so that they have hardcoded it into some .dll file. The typical “light/clean/bloat-free” driver installers doesnt seem to be able to get rid of it. There is a bunch of info on the issue if you google it, but I figured why not just ask here cause msfs people are really loving tweaking their systems :slight_smile:

Its not a huge issue if its still there but I appretiate the suggestion.

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Talgmar,

Oh that’s interesting, I will look into your utility that you use. If you search this forum there is a link to several threads, which shows one how to manually remove the unwanted bloat from the Nvidia driver. It is very easy to do as the driver component’s are arranged in convenient identifiable folders. It becomes a matter of removing which folders you do not want. You need to search for CptLucky8 who has credit for the original posting.

Yours aye.

Charles.

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Interesting. I may give that a try in the future however NVCleaninstall I find quick and easy to use with each new Nvida driver and it sure works on my system. Of course no two setups are identical so one can expect different results on different setups.

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I took a brief performance measurement of NVIDIA mid-way through a 2 hour flight to measure the performance impact of NVIDA, specifically NVIDIA processes. I use GeoForce Experience “clean” install process currently using 536.40 driver. DX12, DLSS Super Performance, and Freestyle filters are enabled. Windows 10 Performance Monitor is used to observe performance.

There were 11 NVIDIA background processes running. The CPU usage was minimal. Disk access was about 6KB/sec. Network traffic was usually less than 1.5KB sec. For me personally, this is not a significant amount of overhead. I doubt there would be any performance difference without these processes. On my system this overhead is less than Windows 10 overhead at idle.

Of course, anyone with a very constrained system might be concerned about the system overhead of NVIDIA and any other background processes. And YMMV.

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Yes, I did not think it would be a significant overhead too. The video claims significant gains in performance, it certainly catches one’s attention.

As for using MSI_util_v3.exe, I don’t know if there are any gains for setting the GPU priority to HIGH, it does not seem unreasonable to set the priority to high using the utility. I wish I knew more…

Charles.

An interrupt is hardware telling Windows that it has something for the process using the hardware. This is not the same as the Windows application priority setting. For a VERY simple example, if a box is displayed on the screen saying “Press ‘OK’ to continue”, you position the mouse arrow over the “OK” and click on it. That mouse (driver) click interrupts Windows to have Windows send the mouse click to the application. In the above MSI example, several devices such as the GPU have a HIGH interrupt priority. A mouse click would have a lower interrupt priority than the GPU or any other device.

Today’s hardware and operating systems can process a very large number interrupts. On my system while running MSFS, the average number of interrupts is about 40,000 per SECOND. I wouldn’t notice if my mouse click or anything else were at a lower interrupt priority.

Historically over 20 years ago before PnP because PCs had a lot less power, interrupts were more important and interrupt conflicts caused a lot of crashes.

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PacificSet,

Thank you for explaining this to me. I learnt about the MSI_util_v3.exe utility in another one of these MSFS 2020 tweaking video’s on YouTube that claim performance gains if one applies the tweak. It sounds like this tweak is not so relevant today with todays better technology.

BRGDS

Charles.

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