NVIDIA GeForce Game Ready Driver 517.48 Discussion

Yeah I’m not overly impressed with .48 using DX12 certainly had some issues Ive never experienced before ran fine with studio driver.

Another vote for the Studio driver providing a better experience than the updated GR driver here.

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Using DX11, DLSS, Quest 2, OpenXR and RTX3070 and my average framerate has jumped from 36fps to ~48fps! Great stuff!!

wich config are you using to have a good performance using the fenix a320 on ground? speaking about the new driver, becouse it is known it is a performance hit compared to PMDG

Love your comparision screen shots. My own impression, was that DLSS offers little or no performance improvement, while introducing undesirable effects like instrument blurring and water texture distortion. I also found that DX12 offered no improvement either, with some small loss in smoothness. And that the Nvidia driver had no impact on anything on my system. But the good news is that neither SU10 nor the new driver broke anything for TAA. I think we should view DLSS like DX12, as experimental, and will improve over time.

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Everyone wants to post how much better or worse it is, but no one is posting thier graphics settings options in game or the ones in NVIDIA control panel app MSFS.

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Interestingly pop outs are not blurry even when DLSS is active

Driver has done nothing for me really except I’m not getting that odd GPU overclock CTD error in DX11 any more. With the studio driver, that was a 100% CTD rate.

DX12 performance is actually kind of mediocre. Still losing 10+ fps popping out windows, which in the past DX12 had fixed. So this is still an issue. Performance is smooth, although I’m finding that I suddenly get race conditions where all of a sudden my GPU memory gets exceeded. Despite the fact the dev mode counter is telling me only 5 GB is used, it goes red, I drop to single digit frame rates. My EVGA X1 app tells me that over 8GB is being used.

So that “fix” for memory that Microsobo claim gets enabled when it detects the new driver isn’t working on my system.

And the sim now only performs somewhat normally on the first flight. If I try a second flight in the same session, my performance is under 10 fps. I need to restart the sim in order to get acceptable performance again.

Really not impressed with SU10. I miss that first SU10 beta where things actually worked.

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I got back the stutters on final like on SU9.

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I did, with DX12 exactly the same poor performance. Something weird going on with this driver on my system, will try a clean install tomorrow.

Windows 10 or 11?, link/airlink? Can you please elaborate more on the setup and settings? thanks.

I will, although in my case that will be around 30 pictures of settings :-/

I managed to do my Nvidia settings and in sim settings with 4 images tbh. I doubt you’ll ever need more than 6 total unless you are running in 640x480 res or something.

I had the same experience. No improvements for me flying the pmdg 737. 3080ti, I9 10900k, 32gigs, ssd, three monitors running at 2k. All my settings are at high. I tried all sorts of various combos of dx11, dx12 dlss, etc. I’m getting around 25 fps at airports and 30 to 40 at altitude. Not great but it is flyable and smooth.

Is that along similar lines of ensuring you download more RAM? :grin:

Exact same results! But I am very happy with the GRD 517.48 drivers because it gives me a buttery performance in TAA/Dx11 on 4k @ 40fps. I never drop below 35fps on panning, even in busy areas. That’s good enough for me!

Couldnt test out VR performance because my G2 decided to die on me :frowning: Have a case open with HP now.

See attached image I snapped while installing the latest NVidia drivers. Definitely lists MSFS as having RTX. Is that a future feature? I didn’t think MSFS supported RTX?

Thanks,
Scott

Mentioned here as well. Microsoft Flight Simulator players can also leverage their Nvidia GPU to provide plenty of graphical power without taxing their PC too much, as the update includes DLSS 2 support for Asobo Studio’s flying game.

Nvidia’s New GeForce Drivers Will Optimize Your PC For Overwatch 2, Spider-Man Remastered, And More - GameSpot

Nvidia uses RTX to advertise both DLSS and Ray Tracing

In the case of MSFS RTX on = DLSS

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The 517.48 drivers have allowed me to use DX12 with reasonable fps.

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