This new Game Ready Driver provides the best gaming experience for the latest new games including Starfield and the ICARUS: New Frontiers expansion.
Fixed Issues
Fixed Gaming Bugs
[Battlefield 2042] Game stability can decrease when applying GeForce Experience Freestyle filters [4170804]
[Ratchet & Clank: Rift Apart] Performance fluctuations due to issues between DirectStorage and NVIDIA Reflex [4212649]
Fixed General Bugs
[Vegas Pro FX] Preview not working on some notebook configurations [3752618]
Known Issues
[Halo Infinite] Significant performance drop is observed on Maxwell-based GPUs. [4052711]
[DaVinci Resolve] This driver implements a fix for creative application stability issues seen during heavy memory usage. We’ve observed some situations where this fix has resulted in performance degradation when running DaVinci Resolve. This will be addressed in an upcoming driver release. [4172676]
Same as before. Drivers are fine. However MSFS still keeps crashing, reporting 100% virtual memory usage upon crash with ridiculously high values of 55 Gb used on a 64 Gb physical RAM system. MSFS exe needs to be patched. This is useless now.
It´s disabled completely since more than 1 year ago. But I still monitor system due to the frequent crashes after AAU2 and upon crash it´s always maxed out to 100%, even if it´s disabled. AAU2 has a clear memory allocation bug.
This is not meaning that bug is not there. SU12 had no issues but after AAU2 came all problems started to reproduce. There have been like 4 or 5 official driver updates and 2 mayor windows 11 updates as well if I´m not wrong and memory problems are still there. It´s clear that it´s MSFS, not the drivers nor people´s systems. SU13 beta brings fixes to crashes according to latest release notes, so that confirms what the reason is.