Game Ready for NARAKA: BLADEPOINT and Warhammer: Vermintide 2
This new Game Ready Driver provides the best gaming experience for the latest new games supporting DLSS 3 technology including NARAKA: BLADEPOINT and Warhammer: Vermintide 2. Additionally, this Game Ready Driver introduces TensorRT acceleration for Stable Diffusion to increase performance by up to 2x.
Gaming Technology
Introduces support for RTX Video Super Resolution v1.5
Fixed General Bugs
Some monitors may display random black screen flicker when in Display Stream Compression mode [4034096]
Monitor colors are incorrect after coming back from display sleep [3420257]
Hey…where’s my ‘clean-version’ Charles… your late…
Just kidding .
You provided us with enough information to create a clean version ourselves. So instead of being lazy, I’ll get to work this time.
Kind Regards ,
Ed
TensorRT is mentioned. Is this applicable to the sim?
According to what I read online…
NVIDIA RTX GPUs with 8GB of VRAM
16GB RAM
Internet connectivity during installation
NVIDIA Studio Driver 537.58, Game Ready Driver 537.58, NVIDIA RTX Enterprise Driver 537.58, and above
This extension enables the best performance on NVIDIA RTX GPUs for Stable Diffusion with TensorRT. You need to install the extension and generate optimized engines before using the extension.
I’m guessing it’s not, since Stable Diffusion is a machine-learning technology. But you never know until you know.
I uspcaled my primary resolution to 4416x2484(4k +15%), so that when I use DLSS+Quality the resolution increases in the same proportion. TOD 235 OLD 500 via Cfg. It looks great.
I once saw a user here on the forum who made a projection of how many FPS that each increment of 5 in 5 the TOD consumed in FPS. For me, the limit found for a better balance of my system was 235… With 250 I was already receiving sttutters. Yes, in CFG you can change the loading of objects above the default(200) so that you are not loading objects as you move through the simulator. This way I realized that it already loads nearby objects faster and in advance, which helps with MSFS performance. I use the shadow generated by the aircraft panel in 8k (8192) also adjusted in CFG… the shadow is very well defined. This tip is also valid… for me with no impact on FPS.
545.84 worked fine performance and graphics quality wise on my system but it broke GPU temperature monitoring in Argus Monitor so it’s back to the previous driver for me.