This new GeForce Game Ready Driver optimizes your experience in the latest titles featuring DLSS, ray tracing, path tracing, and NVIDIA Reflex, and ensures the best possible experience in your wider library of games and apps.
Fixed Gaming Bugs
Halo Infinite: Texture corruption may occur on R595 drivers [5957741]
HITMAN World of Assassination: Game stability issues when NVIDIA Smooth Motion is enabled [5849519]
Game stability issues after enabling DLSS FG when Instant Replay is enabled [5732936]
Fixed General Bugs
N/A
Open Issues
Enshrouded: Missing terrain in some areas [5955501]
Arknights: Endfield: stutter may be observed in some gameplay [5950402]
Installed it but no time to fly till tomorrow. Will only post again if some issue to report back, as the 595 branch has been a good ride so far. Running DLSS 4.5 Performance/preset M, 310.5.3 (PC spec in my profile) in 2024 SU4. Cheers
Game Filters are still missing. Is it safe to assume, after all this time, that Game Filters are not returning? I asked NVIDIA, but no response. It seems many don’t use them, but for those of us who use them to tweak our colors/brightness/contrast to look “just right”, it is a loss.
Yes, I couldn’t work out why it started suddenly around February time when FPS was well below monitor refresh rate and GSYNC was on. But I have to say smoothness is now even better than before because I started using VSYNC too (via NCP) and frames locked in game at 50% refresh rate (72). Really great now.
Only fly in VR. With my QPro/9800x3d/rtx5090/64Gb 6000ram PC using Link Cable at 750mbps Dynamic Bitrate, this driver is working very well with dlss/performance and preset M. I used DDU in safe mode beforehand and did a custom clean update without the nvidia app (still a little buggy and still doesn’t do everything that the nvidia control panel does, for me anyway).
I used the nvidia control panel to set a few global 3d setting (power = prefer max performance and changed texture quality to High Performance (buys me a few fps and I cann’t see any difference in VR clarity). I also use nvidia control panel program settings for msfs2020/2024 to set AF = 16x (in-game AF = off), Texture filtering ASO = off, TF LOD bias = Clamp, and threaded opt = on.
Also downloaded the latest dlss file (v310.5.3) from the web and inserted it into my msfs2020/2024 startup directory (google how to do all this). Also, because DDU in safe mode cleans your reg, and shader cache, I used regedit to redo the dlss show dlss indicator (again google how to show dlss indicator). I guess you can do something similar with the dlss swapper app but I prefer to do these things manually (old school, lol!).
Anyway, after a day of flying, all seems to be working very well. I don’t think that there’s any significant differences in performance/clarity compared to 591.74, but it all seems to be very stable, so I’ll stick with this driver for now. Cheers.
Aside, also tested with my Q3/512Gb headset using Air Link and Virtual Desktop, and this also worked very well.
I have G-Sync and Vsync running too, but it alone didn’t recover the tearing with latest DLSS to a degree of enjoyment.
I have now also switched the low latency mode in the NVIDIA app to ultra. It says in the description that it minimises the latency of Vsync if both, G-sync and Vsync are enabled.
Googled; Found this post, Installed (DDU in Safe Mode, Delete Shader Cache etc etc) - Load into 2024 (SU4, no beta) – 5mins in… Intermittent blank/black screening starts. I’m still persisting through it for now because I wanted to do a flight on my days off, but will likely roll-back later.