I saw a post about this on FB somewhere this morning, and it grabbed my attention. I’ve never even heard of VRSS (though it sounds a lot like DLSS which I’m sure all of us have at least heard of) before now, and so I’m looking to get some feedback from our community about it- Is it real, is it useful, those sort of questions.
Or, if you have your own questions, throw those out there, too!
@CptLucky8@CptLucky8@CptLucky8 … (Hopefully he won’t put any of that shrink powder on my head… And just by saying that, I may in fact be dating myself.)
Looks promising but, as already mentioned, appears to be disabled in the current iteration of FS2020. Hopefully Asobo puts this in as part of VR improvements in the next sim update.
I also LOVE your user ID (or whatever this board calls it), it’s not only clever, but it requires a bit of knowledge about the topics this board discusses on a daily to even understand what it means. Well done!
I also wonder how many people are going to read this message and think to themselves, “What’s this moron KevyKev from Tampa mumbling about this time???”
Hello. I just wanted to point out that VRSS only works when the app supports it. So it needs to be implemented on an app to app basis and as far as I know it’s only been implemented a very few select times. I have my doubts it will get the same attention as DLSS very soon. Also, you should realize that it will probably never happen for FS as it makes the objects in periphery down right ugly, so the distant landscape in FS would probably be a horrible blurry mess with it. This was the original list of supported games:
Battlewake
Boneworks
Eternity Warriors VR
Hot Dogs, Horseshoes and Hand Grenades
In Death
Job Simulator
Killing Floor: Incursion
L.A. Noire: The VR Case Files
Lone Echo
Mercenary 2: Silicon Rising
Pavlov VR
Raw Data
Rec Room
Rick and Morty: Virtual Rick-ality
Robo Recall
Sairento VR
Serious Sam VR: The Last Hope
Skeet: VR Target Shooting
Space Pirate Trainer
Special Force VR: Infinity War
Spiderman: Far from Home
Spiderman: Homecoming – Virtual Reality Experience
Talos Principle VR
The Soulkeeper VR
I hardly tried few months ago when I received my RTX3070 to see what it does in Lone echo and Robo Recall. Honestly I didn’t catch any difference, but I play those games between 150 to 200% supersampling so possibly it will be visible at lower SS. So far I didn’t see tons of advises from Nvidia for this technology so not sure they push it to devs to implement it…
@CodeLoran69
They are in my opinion not pushing much because it requires a forward renderer and it might just be not what most VR games are using nowadays.